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Went back to play this rn and realized that robots were getting stuck in the middle spawn and some people might not have a good enough computer to recompile the map, so I'm adding a fixed version to this post.
I already know that there could be less grey, easy fix (The theme is supposed to be a system of concrete highways, so I can't really reduce the amount of grey all that much lol)
Finally made to be in a playable state, hope that you guys like not using the Gas Passer and instead using the Thermal Thruster to get around the map... (There are spots for spies to hide on the upper part, you just need jump height to not lose time)
I'm still pretty terrible at writing missions even though I play so much MVM, but at least there are tanks now with synced paths (out of pure luck of course)
There is already a well known map using the name backlot by Fr0z3n. http://tf2stats.net/map_search/?search=arena_backlot and http://forums.tf2maps.net/showthread.php?t=16591 . Obviously it's a different gamemode but it's common courtesy to not use the same name as someone else's map. Check using TF2stats.net's map search when picking a name as to not conflict with others
> **Posted by TheNoobishNinja**
> It needs good texturing. Or a preview of it in-game for it's current stage... Or, if it's going to look similar like that in-game...
Yeah, I was thinking more layout than texturing for this one. The entrance part could use more pizazz since it looks like a grey mess right now. Was going for a "Den of the Concrete Snake Highway" feel that ended in grey vomit at some parts. Just hit a wall for designing this map. Also, I have done **nothing** for the bot and tank spawns yet, if no one gets around to doing it I'll finish it myself when I get to it. It is a grey heart attack in some spots though lol.