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aim_six_arenas - A Mod for Counter-Strike: Global Offensive


Release 3 1mo
  • BugFix Changed forklift model to one with a correct collision box
  • Addition nav_func_blocker to doors
  • Optimization Added hint/skip brushes
Release 2 1y Tweak Addition

1v1 map that eventually becomes an AIM map

1v1 multi arena, with a twist

For the first 20 seconds, the map plays out as a collection of six 1v1 matches in six different themed arenas. After 20 seconds (15 seconds after the end of freeze time), arena doors will unlock, allowing players to use the connecting hallway to hunt down other players. You can and should use the radar to determine where remaining enemies are located.

As there is only one door into each arena, I gave players the ability to teleport directly into an arena, potentially bypassing anyone camping the door. However, there is a two second delay before you can teleport, you can't simple use the teleporter to cheaply teleport away from enemies in the hallway. Also, to reduce the amount of searching after the doors are unlocked, there are indicators in the hallway showing which arenas are currently occupied.

This map also has random sets of weapons each round. The matchups are:
* USP-S vs. Glocks
* Five-Seven vs. Tec-9
* Mag-7 vs. Sawed-off
* MP9 vs Mac-10
* Famas vs. Galil
* M4 vs. AK47
* AUG vs. SG 553

Because this map uses game_player_equip entities, this map will crash CS:GO if you try to play in Arms Race mode.

Arena themes:
* Swamp/Sugarcane
* Ancient/Aztec
* Italy/Inferno/Canals
* Cache
* Dust/Mirage
* Subzero/Monastery

I thought of the whole map as being a collection of movie sets, hence the reason you see some skybox textures on the walls.

* TopHatWaffle's Real World Textures:
* TopHatWaffle's Real World Textures 2:
* TopHatwaffle's Water Source:
* In addition to Valve's main maps, this map also uses models and textures from cs_agency, de_breach, de_swamp and de_subzero
* Map name: aim_six_arenas

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