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aim_map
- A Mod for Counter-Strike: Global Offensive.
Here is a portage of the aim_map on CS:GO. I tried to redesign it according to the CS:GO theme of dust maps. Moreover, the gameplay is very close to the CS:S map with the same bullet penetration and crates positions.
Since it is a classic map, consider keeping the same classic structure.
Ex, you have a door section on the cs team's top, but not on terrorist's top. This door section is actually a obstacle and should either be removed or added to the terrorist's side.
I'm unsure if this was on purpose or hammer's fault, but the earth near the staircase to the top section is not completely flat.
Fix those two things and I will rate it 10 / 10
> **Posted by kondor7**
>
> Ok, I wasn't sure since it's only aim map I tested in 1vs1. Just to mention it.
> I can't find anything about it on steam forums (searched quickly) so we may have to report this yeah.
I just reported it on Steam forums, hope we'll get a fix soon. You could change your rating since it's not really relevant.
Edit : fixed by Valve, spawns are now random.
> **Posted by leplubodeslapin**
> > **Posted by kondor7**
>
> > Nice portage.
> >
> > Yet, spawn points are basicly the same each round. At least in 1vs1, only 2 spawns, 1 main (80%) and a secondary (20%).
>
> There is 36 spawns, but the game doesn't change the used spawn at each round :/ (at least, not in 1V1). This is not a map problem, I guess we should try to ask Valve to correct this problem (it will be on all aim_ maps, in 1V1).
Ok, I wasn't sure since it's only aim map I tested in 1vs1. Just to mention it.
I can't find anything about it on steam forums (searched quickly) so we may have to report this yeah.
> **Posted by kondor7**
> Nice portage.
>
> Yet, spawn points are basicly the same each round. At least in 1vs1, only 2 spawns, 1 main (80%) and a secondary (20%).
There is 36 spawns, but the game doesn't change the used spawn at each round :/ (at least, not in 1V1). This is not a map problem, I guess we should try to ask Valve to correct this problem (it will be on all aim_ maps, in 1V1).