This map is an attempt to rebalance hostage rescue mode by making the map dynamic. Instead of returning to CT spawn when a hostage is picked up, the CTs instead go to a new area that opens up to rescue the hostage. More specifically, there are three doors to the hostage rescue zone that are closed at the start of each round. The two doors near the chambers will open when the CTs pick up the suspects, while the door at terrorist spawn will open after a 10 second delay.
The idea for Exodium was based on something El_Exodus proposed back in 2016, hence the name "Exodium."
Story: Two suspected fugitives have been located sheltering in an Exodium corporation outpost.
Counter-Terrorists: Seize at least one of the suspects and escape with them through the back of the facility. Sure, the facility staff may be just a bunch of middle managers and consultants, but they're very well armed bunch of middle managers and consultants.
Terrorists: Put your training to use and prevent the police from abducting one of Exodium's VIPs. HR didn't spend all that money on weapons training just for fun you know.
- TopHatwaffle Real World Textures: https://www.tophattwaffle.com/downloads/real-world-textures/
- TopHatWaffle Real World Textures 2: https://www.tophattwaffle.com/downloads/realworldtextures-2/
- whirligig12's 1v1 Dojo, for the tatami mat texture: https://steamcommunity.com/sharedfiles/filedetails/?id=1789684564
- Other non-Valve textures taken from de_breach and cs_agency