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cs_exodium - A Mod for Counter-Strike: Global Offensive


Version 0.21 3d
  • Addition Warehouse labels in the radar
  • Addition Clip to trees in mid to prevent players from boosting up there
  • Removal Pixel walk in Chamber A caused by door prop
  • Tweak Bot nav mesh in Upstairs A so that bots will jump down from Upstairs A to Chamber A
Version 0.2 5d Addition3 BugFix2 Version 0.11 17d Addition2 Overhaul

Hostage rescue map in space, sort of

Hostage rescue map set in an office complex located on a habitable moon. Still in beta.

This map is an attempt to rebalance hostage rescue mode by making the map dynamic. Instead of returning to CT spawn when a hostage is picked up, the CTs instead go to a new area that opens up to rescue the hostage. More specifically, there are three doors to the hostage rescue zone that are closed at the start of each round. The two doors near the chambers will open when the CTs pick up the suspects, while the door at terrorist spawn will open after a 10 second delay.

The idea for Exodium was based on something El_Exodus proposed back in 2016, hence the name "Exodium."

Story: Two suspected fugitives have been located sheltering in an Exodium corporation outpost.

Counter-Terrorists: Seize at least one of the suspects and escape with them through the back of the facility. Sure, the facility staff may be just a bunch of middle managers and consultants, but they're very well armed bunch of middle managers and consultants.

Terrorists: Put your training to use and prevent the police from abducting one of Exodium's VIPs. HR didn't spend all that money on weapons training just for fun you know.


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