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This is my second attempt at a map. Wanted to make something that addressed a few skill sets for some classes and be generic enough for use with any class. So I hope you enjoy this map, spent months on it :)
Aim training map with a variety of training rooms.
- Moving bulls eye target
- Muscle memory room
- Air shot room
- A moving bot room
Note: for the muscle memory room, the best class to use in there is sniper if you want to shoot the blocks. If you do not know how to go about using this room, search for kozZy's memory map video on youtube or google muscle memory maps.
EDIT: Please join the blue team, going red will bring unsatisfactory results :P
Special thanks to a few of my online tf2 boys :)
- Traced, TheNoid, King Philip, Runnen, BadEddie, and anyone I left out. ;)
Also have to give credit to authors for ideas to improve the map.
- metalpiss ( moving bot ), KozZy ( muscle map ) , What The Funk ( digit counter )
Great map played it for an hour or 2 but I would really like it if you could tell me how you spawn bots from walking into a certain area and how you made those bots move around, maybe even make a tut on how you did it. plz PM me on how you did it :D
kaikashira, the reason why your huntsman does not work is it is a projectile weapon. Also, it does not work with valves hit system on static objects( objects that are not players/NPCs). If you tried with the new spy gun, that will not work. Its all due to valves not updating there map items with the updates. Oh on the team joining note, should have specified to go to blue team. Your not really suppose to join red lol. Anyway thanks for the feed back.
Definitely improved my huntsman aim. The only thing I can offer is that sometimes the bots respawn entirely too quickly in the rocketjumping room and sometimes get stuck on the stairs to the sniper balcony.
Ah and suffice to say, if any human player goes to the bot's team, they follow him all over the place. Funny, but not optimal lol.
Also a question: The main room with the moving target - i've noticed that even with bullseyes (I had to spec someone and get a demo file to make sure he did get the bullseye) it doesn't count huntsman hits. Was it designed specifically for gun-use only?
I've been able to hit the targets with every gun in the game save for one (demo's pipebomb - but honestly that's not incredibly necessary to be a bullseye now is it? xD) so that just made me curious.