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Dr_Underworld_Redux - A Mod for Team Fortress 2

This is the latest edition. Disregard any older maps sharing this map's name unless you want to do some reverse engineering.

What's changed since the last map release:
  • Major lighting overhaul
  • Complete redo of the first stage and major environmental changes to the second stage
  • General optimization (visuals, auditory, performance, and time-based functions)
  • Numerous bug fixes (too many to list or remember)
  • New background music (along with new music in 9-Square, Russian Roulette, and Zombie Horde)
  • New and revamped traps (20 total traps)
  • Removed the 'kill yourself' button
  • Dead runners will now be revived when one person presses the revive button at the end of the course (some server plugins may not allow this feature)
  • All trap buttons are now melee-based
  • Optimized on-screen text (or just removed it) (now matches text previously featured on the freerun button)
  • Jump minigame will now just start in 5 seconds (no more GLaDOS)
  • The last minute of the Zombie Horde will now have 4 skeleton kings (previously 2)
  • Added a scare button for the activator in Zombie Horde (single usage and lasts 5 seconds)
  • Crocodiles now infest the waters of the 2nd stage
  • Overlords are now unique skeletons
  • Rigged Russian Roulette in favor of the activator. Selected runners will have a 1 in 3 (33%) chance of dying, while the activator has a 1 in 6 (~16%) chance

The "final" and beta versions are still available to play (though why would you want to play inferior versions?)
  1.  "Final" -
  2.  Beta -

Feedback is greatly appreciated, even constructive criticism!
If you find any major problems with the functions of this map, please report them.
  • quietsharp avatar
    quietsharp Joined 6mo ago
    hey, the ground is invisible for some reason, and I also think you should make the death invisible since players can see death, they would take advantage of that.
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