What's changed since the last map release:
- Major lighting overhaul
- Complete redo of the first stage and major environmental changes to the second stage
- General optimization (visuals, auditory, performance, and time-based functions)
- Numerous bug fixes (too many to list or remember)
- New background music (along with new music in 9-Square, Russian Roulette, and Zombie Horde)
- New and revamped traps (20 total traps)
- Removed the 'kill yourself' button
- Dead runners will now be revived when one person presses the revive button at the end of the course (some server plugins may not allow this feature)
- All trap buttons are now melee-based
- Optimized on-screen text (or just removed it) (now matches text previously featured on the freerun button)
- Jump minigame will now just start in 5 seconds (no more GLaDOS)
- The last minute of the Zombie Horde will now have 4 skeleton kings (previously 2)
- Added a scare button for the activator in Zombie Horde (single usage and lasts 5 seconds)
- Crocodiles now infest the waters of the 2nd stage
- Overlords are now unique skeletons
- Rigged Russian Roulette in favor of the activator. Selected runners will have a 1 in 3 (33%) chance of dying, while the activator has a 1 in 6 (~16%) chance
The "final" and beta versions are still available to play (though why would you want to play inferior versions?)
- "Final" - https://gamebanana.com/maps/198961
- Beta - https://gamebanana.com/maps/198096
Feedback is greatly appreciated, even constructive criticism!
If you find any major problems with the functions of this map, please report them.