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dr_underworld_final - A Mod for Team Fortress 2


Final Version (Version 4) 3y
  • Adjustment Adjusted and added more lights in the pit.
  • Adjustment Changed stun to full stop on 'exploding Merasmus' trap.
  • Adjustment Reduced number of demomen back to just one in the second trap.
  • Addition Added cubemaps. No more purple textures on startup.
  • Removal Removed halloween event entity.
  • BugFix Minor fixes and optimization for some brush entities.
Version 3 Fix 2 3y BugFix Removal Version 3 Fix 3y BugFix2 Optimization Adjustment Version 3 3y BugFix Improvement Optimization Overhaul2 Amendment Adjustment Addition5 Version 2 3y BugFix2 Tweak3 Adjustment2 Overhaul Optimization Addition3


"Final" version (now including assets and previous map versions as an optional download). Please report any and all problems with the map (such as it crashing the game or visual bugs). Feedback is greatly appreciated.

If for whatever reason you want to play the beta version, get it here: (it's challenging but outdated).

Potential Issues:
  • - The surrounding fog will not change from the view of the spectators when cycling though camera positions.
  • - Ichthyosaur eyes may for unknown reasons look purple. I have no clue how to fix it.

  • - 17 traps (one of these is automatic).
  • - A Motivator (in the form of toxic gas).
  • - Sp00ky! Scary! Skeletons!
  • - 8 endings for runners to choose from.
  • - Freerun/Kill Yourself function for the activator.
  • - Eastereggs, secrets and references.

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