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DR_Hourglass - A Mod for Team Fortress 2.

A quick and fast deathrun map with A.I. system!

NOW ON THE STEAM WORKSHOP!

FEATURES

  • 11 triggerable traps with 2 additional automatic traps
  • Motivator, deployed after 2 minutes of the first door breaking.
  • In case of an idle Blue player, the MAP takes over!
  • In Auto-Mode, traps have a 1 in 4 chance of deploying when a player passes though.
  • EASY MODE - If there are 5 or fewer red player then some traps are disabled to give red a better chance of winning.
  • 24 player support
  • [GmT]Werewolf avatar
    [GmT]Werewolf Joined 12y ago
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    Fortress Labs Flag Affiliation: Fortress Labs
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    6y
    Posted by misterG33

    Sometimes the bridges just dissapears, i don't know on what circumstances. Pls fix this as it is a very good map: 



    So far as I know it's an odd visibility issue. The game engine thinks you shouldn't be able to see those planks so does not render them, even though they are right in front of you. I think in most cases if you were to try walk on them you would still be able to, they would just remain invisible.

    The only time the map intentionally removes them is when the motivator passes over them.

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  • misterG33 avatar
    misterG33 Joined 7y ago
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    153 points Ranked 90,772nd
    6y
    Sometimes the bridges just dissapears, i don't know on what circumstances. Pls fix this as it is a very good map: 



    Bananite
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  • [GmT]Werewolf avatar
    [GmT]Werewolf Joined 12y ago
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    Fortress Labs Flag Affiliation: Fortress Labs
    4,330 points Ranked 2,543rd
    14 medals 1 legendary 2 rare
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    6y

    DR_Hourglass_V3 has been release and is available now on the Steam Workshop and Gamebanana.

    DR_Hourglass_V3 Change Log.

    1.  Rebuilt the central 'Hourglass' structure, re-texturing the walls of red spawn to metal walls.
    2. Added in an areaportal to the door of red spawn.
    3. Added in a env_fog_controller with Far-Z clipping enabled to try help control render distances
    4. The fog is complimented by a func_dustcloud brush above the toxic waste to give the impression that whole map is meant to look foggy.
    5. Added a secondary input to the 3rd trap (Coloured Doors). If blue has not picked a button (but is not AFK) within 30 seconds of red reaching the doors, the map will pick at random.
    6. Increased the chances of later traps activating from 25% to 33% when AFK mode is active.
    7. Removed the Red win trigger from blue spawn. Red team will still win 30 seconds after the glass wall to the control booth has been broken, but gives it blue a little longer to defend the room as they make their final stand.

    Please note that unless there unless the map becomes broken after a future TF2 update, I am unlikely to continue updating this map. The map is optimized as much as possible short of rebuilding the whole map from the ground up. This is not something I want to do as I have other projects I want to work on.

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  • 111112oo avatar
    111112oo username pic Joined 10y ago
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    7y
    still crashes
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  • [GmT]Werewolf avatar
    [GmT]Werewolf Joined 12y ago
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    14 medals 1 legendary 2 rare
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    7y
    The map has been updated to version 2, hopefully fixing the crash issue. Please let me know if the crash continues. **Version 2 Change Log:** - Fixed cubemaps being projected onto deleted brushes. - Reduced overall cubemap quality. - Reduced the size of some textures. - Removed unneeded light/shadow options from various props. - Removed Melee only trigger and filters. NOTE: This map was built for using the Deathrun plugin, but support has been added for servers running using the VSH or FF2 plugins. Please use a low HP boss if you wish to use use this map on a VSH/FF2 based server! An alternate download for the vsh version of the map has been included here: https://dl.dropboxusercontent.com/u/8368863/vsh_dr_hourglass_v2.bsp.bz2 The map can also be found on the Steam Workshop: - DR_ version: https://steamcommunity.com/sharedfiles/filedetails/?id=454125874 - VSH_DR version: https://steamcommunity.com/sharedfiles/filedetails/?id=471833040
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  • [GmT]Werewolf avatar
    [GmT]Werewolf Joined 12y ago
    Offline
    Fortress Labs Flag Affiliation: Fortress Labs
    4,330 points Ranked 2,543rd
    14 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Became a Studio Leader Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    7y
    I have been investigating the cause of the crashes, and I am trying to fix them.
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  • Skyzation avatar
    Skyzation Joined 7y ago
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    7y
    Same issue here, whole game crashes upon loading apparently.
    hi
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  • Whitepaw avatar
    Whitepaw Joined 10y ago
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    7y
    A friend and I have attempted to start this map on our own servers but it crashes before it fully loads.
    Bananite
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