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Manndarin is a Mann vs Machine map set in Hong Kong.
This is the final version, but please submit ideas, suggestions and feedback - it helps any future work I do. The final version uses the same file names as the beta, so please override any files in order to update.
Please host the map if you own a server, it would help out a great deal. You can also change the population file to alter the waves to try and balance the map.
-two flanks and a central path that the AI use
-six waves of enemies
-thumbnail image for server browser
-map info image and description
-one secret room
Sorry, I didn't make any other pop files. If I have time I might make one in future and include it in the download - I think I could have done better custom enemies with a Hong Kong theme (I didn't know it was possible because there weren't any other custom maps out at the time). Balancing advanced waves would be hard though, it's hard to tell if it's possible for smaller groups.
Hello. I am Travis Touchdown. I am admin on a TF 2 server that plays 8 community made maps. We play this map at least 3-4 times a day. I have a question. Do you have a pop file for advanced or expert mode? If you do I would love to have it.
I think this is a wrong place to post this but... i have some custom mvm map problems in my dedicated server, in this map the big soldiers (3th wave) doesnt respawn. What i doing wrong?
Anyways cool map, thanks!
> **Posted by [AgentK]**
> Great map so far, but what I noticed was that when the giants take the upper route along the bridges, when they're just about to leave the bridge, they get stuck. All the other bots cluster around it in a protective formation, but a single sentry can bottleneck everyone there and easily win the map.
I think this should be fixed now.
I've updated the download to the final version (v1.0). Please make sure you've got the version with _final on the end of the file names. Please let me know if anything has broken that was working in the beta.
Great map so far, but what I noticed was that when the giants take the upper route along the bridges, when they're just about to leave the bridge, they get stuck. All the other bots cluster around it in a protective formation, but a single sentry can bottleneck everyone there and easily win the map.