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mvm_hillside_v3 - A Mod for Team Fortress 2.

Medieval Mvm map

First medieval Mann vs Machine map released here in Gamebanana !* Defeat themed waves of robots with your crossbow and your sword ! Forget the basic Engie nest being attacked by Sentry Buster or the airblasting of the bomb in a pit and go back to the classic tactics of Degrootkeep ! Use a bow, drink a lot, destroy robots with your bare hands, THIS is Medieval Mvm ! *mvm_degrootkeep don't count. --------------------------------------------------------------------------- Wave makers please read : - You are free to make your own missions or to modify the present .pop file. Be imaginative ! - Sniper and Medic robots can't use the Hunstman and the Crossbow. Because of this I discourage you the Sniper missions. Blame Valve. - Every robots spawn on the "spawnbot" spawnpoint. Even the spies. - Giants are supported, but shouldn't be higher than a normal giants to function perfectly. - Tanks are supported. The first path is "boss path a1"(add the underscore). If you put a Tank in your map, remember that it's a medieval map and players doesn't have a minigun with crits.Put the folder in the zip in your Team Fortress 2 folder, the .nav and .pop files are in the good folders (normally)