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mvm_hillside_v3 - A Mod for Team Fortress 2.

Medieval Mvm map

First medieval Mann vs Machine map released here in Gamebanana !* Defeat themed waves of robots with your crossbow and your sword ! Forget the basic Engie nest being attacked by Sentry Buster or the airblasting of the bomb in a pit and go back to the classic tactics of Degrootkeep ! Use a bow, drink a lot, destroy robots with your bare hands, THIS is Medieval Mvm ! *mvm_degrootkeep don't count. --------------------------------------------------------------------------- Wave makers please read : - You are free to make your own missions or to modify the present .pop file. Be imaginative ! - Sniper and Medic robots can't use the Hunstman and the Crossbow. Because of this I discourage you the Sniper missions. Blame Valve. - Every robots spawn on the "spawnbot" spawnpoint. Even the spies. - Giants are supported, but shouldn't be higher than a normal giants to function perfectly. - Tanks are supported. The first path is "boss path a1"(add the underscore). If you put a Tank in your map, remember that it's a medieval map and players doesn't have a minigun with crits.Put the folder in the zip in your Team Fortress 2 folder, the .nav and .pop files are in the good folders (normally)
  • [FR]Quenquent avatar
    [FR]Quenquent Joined 12y ago
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    737 points Ranked 51,716th
    8y
    Fora anyone interested, I made a V5 : http://tf2.gamebanana.com/maps/182723
    Bananite
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  • ScoutisSpy avatar
    ScoutisSpy Joined 10y ago
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    9y
    > **Posted by Wintar** > ScoutisSpy: Wow Wintar is a Dick for giving this only 1. > Me: LEARN. > TO. > READ. Ever heard about a person writes something and doesn't mean to have it like this? Also lol my comment was 5 months ago and you changed your rating anyway now "Wintar changed his/her rating from 1.00/10 to 5.6/10 (Reason: )"
    Let's do some Custom MVM
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    [FR]Quenquent Joined 12y ago
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    9y
    > **Posted by Wintar** > ScoutisSpy: Wow Wintar is a Dick for giving this only 1. > Me: LEARN. > TO. > READ. You know, I wouldn't have minded if you said "Oh I rated it 1 ? Sorry I didn't wanted to do this, I change now", but saying that you rated it 6.5 all the way, it's just being an hypocrite. But this doesn't really matter, thanks for rating my map fairly ;)
    Bananite
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  • Wintar avatar
    Wintar Joined 9y ago
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    9y
    ScoutisSpy: Wow Wintar is a Dick for giving this only 1. Me: LEARN. TO. READ.
    Wintar
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    ScoutisSpy Joined 10y ago
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    9y
    Wow Wintar is a Dick for giving this only 1. The Map itself is pretty good but the Starting Cash on the Normal Mission should be increased People got Problems already on the first Wave.
    Let's do some Custom MVM
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  • > **Posted by [FR]Quenquent** > - If you talk about bosses with stuff like Rocket launchers, you can't do this. But I added full crits bosses with melee only, with Giant speed and 10 000 hp too and players are able to defeat him. It should be good to have the same if you want to add a boss in your waves. I can't do that?If you mean on the technical side,I think you're wrong,because it seems that Robots aren't affected by tf_medieval 1 (I have to test yet the ones without weapon restriction),I once saw people talking about it in a custom MvM topic on a forum,so I deciced to test it by myself,and it's true.Unless Valve didn't change something in the meanwhile,than,I'm sorry.
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    [FR]Quenquent Joined 12y ago
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    9y
    > **Posted by TheMr.X** > I'd like to make some Waves for your map,but before I have to ask you some questions. > > -How much healt should Tanks have?Like,2500 in advanced mode? > > -How much starting currency should I put?Should it be different according to the difficulty? > > -Would you be okay with some bots being bosses because of their non-medieval weapon? > > If you want to talk about this with me,you can add me on Steam.The url for my profile is http://steamcommunity.com/id/EverthingElseIsAlreadyInUse . > I'd be really glad to see my Waves implemented in the next version of your map! - The Tank I have in my wave got 10 000 hp and people deal with it easely. For an advanced wave having something like that would be good. - I personally put 500$ as the starting currency and it's good. - If you talk about bosses with stuff like Rocket launchers, you can't do this. But I added full crits bosses with melee only, with Giant speed and 10 000 hp too and players are able to defeat him. It should be good to have the same if you want to add a boss in your waves.
    Bananite
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  • I'd like to make some Waves for your map,but before I have to ask you some questions. -How much healt should Tanks have?Like,2500 in advanced mode? -How much starting currency should I put?Should it be different according to the difficulty? -Would you be okay with some bots being bosses because of their non-medieval weapon? If you want to talk about this with me,you can add me on Steam.The url for my profile is http://steamcommunity.com/id/EverthingElseIsAlreadyInUse . I'd be really glad to see my Waves implemented in the next version of your map!
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  • Ghost1296056 avatar
    Ghost1296056 Joined 11y ago
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    9y
    Make a szf_ port for that one group bby
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