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MvM Machine Attacks EP12[Full] - A Mod for Team Fortress 2

Updates

Ep12 Re:v3 Updated 2y
  • Removal Difficult Easy and Hard are removed
  • Addition Now,Difficult is based on amount of players(1-2=easy 3-5=normal 6-8=hard 9-10=impossible)
  • Improvement Improved Dialogues
  • Removal Ep12 remove heal on kill for boss
  • Adjustment Ep12 reduce start money by 20%
  • Adjustment Ep12 reduced damage for boss
  • Adjustment Ep12 reduce damage for arrows and magics
  • BugFix Ep12b1 Ep12b3 fixed bug that player can't play continue
  • BugFix Ep12b2 fixed robot carirer can get inside map
  • Feature This map can be played with older version
Ep12 Re:v2 (Jungle Updated) 3y Optimization Addition2 Improvement2 BugFix Feature2 Ep12 Remastered V1 Fixed 4y Ep12 Remastered V1 4y Ep12 Updated V5 5y

MvM Machine Attacks EP12[Full]

Now the EP12 is a full version

EP12

  • Fight with Reaper Spy
  • Bumpercar maps after finish Reaper Spy battle
  • Difficult(Boss fight) 6 players 5/5 10 players 3/5
  • Difficult(Bumpercar) 6 players 5/5 10 players 4.5/5

I can't belive it! the file is over 50MB!

Note

You should to go steam page> library > team fortress 2(right-click)



Properties > set launcher options


Then type this word +r_hunkalloclightmaps 0

To avoid crashing for ep12b2 or ep12b3

Last updated for other episodes

  • Ep11
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  • Ah_Roon avatar
    Ah_Roon Joined 3y ago
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    2y 2y
    Finally you fixed the server crash issue! Thank you.
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  • there is critical glitch here, even after set r_hunkalloclightmaps to 0.
    when ep 12b1_2 ends, it never goes to 12b2_2. just 12b1_2 restarts, and crash.
    I'm running this map on srcds.
    when it crashes, this message appears:
    sv_createpacketentities: getentserverclass failed for ent 1

    ps. ep 14 crashes when red team failed to defend gate at last mission.
    Bananite
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  • ISPuddy avatar
    ISPuddy username pic Joined 6y ago
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    4y
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  • Anonymous
    6y
    **Pros:** - Nice boss fight Idea - Good idea with the go carts - Good story so far - That robot God scout at the end of episode 12b3 is fun to toy with **Cons:** - The last part of the boss fight with the spy - The go carts jumping parts (some of them) - The wooden bridge at 12b3 - The killer trees at the last go kart part of 12b3 **Improvements:** - Fix some of the jumps and the wooden bridge - Make it more open at the tree area **Notes:** - This episode was fun to play and now I am have gotten better at go kart jumps it's easy to do this episode - But sadly some parts are not that well made, not saying you did a bad job, you did great with this episode but some parts where just cheap - 8/10 -After April 6 2015 update: Hey thanks for needing the part on the bridge and the trees
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  • Tails Yellowfly avatar
    Tails Yellowfly Joined 6y ago
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    183 points Ranked 63,254th
    6y
    **Pros:** - I see a decent amount of time put into the creating of these maps. - Some maps have difficulty which is always nice. - Mostly bug free. **Cons:** - Still some terrible grammar and spelling in your English. Like users have suggested, use help from a friend or translate. - Sometimes when you are in a bumper car, you will spawn in a bumper car facing random directions. - Episode 12b2, the sentry buster isn't impossible to get by, but you should consider removing it for the purpose of players not having to wait. - No lockers to update your loadout or refill ammo. - No checkpoint system in any of the maps, unless you combine b1/2/3 together. - Your maps appear to not be tested due to the game breaking bugs in Episode 12b3. **Improvements:** - Certainly prefer the bumper car part sometimes, but maybe you should make a mix of bumper cars and destroying robots areas. Maybe a checkpoint system? **Notes:** - So unfortunately, if I was to rate this, it would get 3/10. You put effort into it, I respect that, but you never tested it. Even if you did, you didn't test it enough, you need to test it on a server. - But I am a beginner to map making/editing using Hammer. A lot of your mistakes are due to un-named trigger's and missing parts. I would like to point out that "-1 Duration" on your bumper car entities aren't the best idea. Also like in Episode 11, use the filter "allow_r". Over all, I enjoyed the map series up until Episode 7 and Episode 12b3. You kinda missed out a lot of stuff and a lot of important details. Keep up the work, practice is always good.
    What? avatar
    Mantra
    What?
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  • Suo avatar
    Suo Joined 7y ago
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    6y
    Now with the update and able to play the full game, I think it's better if this wasn't a full (12A-12C) racing and is better doing VS bots. Hopefully Ep13 is worth the wait but more lenient like Ep1 to Ep7, which were better maps than Ep8 to Ep12.
    Bananite
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  • ZoraKirby avatar
    ZoraKirby Joined 9y ago
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    6y
    **Pros:** - I really like machine attacks but there are some issues in several of the episodes that need to be fixed **Improvements:** - People shouldn't need to set launch options to fix Hunk Overflow - I can't say for sure about this episode since i wasnt able to play much of it, but a majority of your other episodes need certain parts to be reworked as to prevent exploits that end in the map not working. Ep6 and Ep7 are 2 examples
    Bananite
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  • _Jake_ avatar
    _Jake_ Joined 6y ago
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    6y
    Where Reaper pyro?
    Bananite
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  • gutty0 avatar
    gutty0 Joined 9y ago
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    6y
    **Notes:** - Thank you sir, Added to getsome!
    Bananite
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  • tickytock avatar
    tickytock Joined 7y ago
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    342 points Ranked 53,155th
    6y
    thanks Red! downloading the episode files now.
    Bananite
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