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vsh_dirtmound - A Mod for Team Fortress 2

Updates

Rc5a 2mo
  • Overhaul Added a "classic" version of dirtmound for those who enjoyed it.
Final 1 11mo Overhaul3 rc10 12mo Improvement Optimization BugFix rc9 1y Overhaul Adjustment4 Addition2 Removal Improvement rc8 1y Overhaul Adjustment2 Addition BugFix

100% Fresh Milk

Dirtmound features a centralized hill with easy access around the map for every class with ample amounts of ammo and health.

An additional underground section helps facilitate that movement across.
  • jack5gamebanana avatar
    jack5gamebanana username pic Joined 7y ago
    PRTL Manager TF2 Manager RO! Manager Outfox Manager
    Preoccupied
    4,491 points Ranked 1,997th
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    1y 1y
    Hey, just letting you know that cubemaps aren't built properly on your map. The control point has an uncomfortably bright glare to it. Here's how you build cubemaps in TF2:
    1. Set mat_specular to 0.
    2. Open your map with High Dynamic Range set to Off, buildcubemaps, then disconnect.
    3. Open your map with High Dynamic Range set to Full (if available), buildcubemaps, then disconnect.
    4. Set mat_specular to 1 and open your map, but don't buildcubemaps, just inspect it and some reflective weapons to make sure that everything looks nice.
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  • AlexEatDonut avatar
    AlexEatDonut Joined 6y ago
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    1y
    Finally a VSH map that had some though put into it. It looks good, isn't a boring empty flat box and that makes it really good. It might be a bit small but at least it concentrates the action and the multiple layers really improves the map.
    I could do stuff, i won't
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