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vsh_arktown - A Mod for Team Fortress 2

Updates

V4 4y
  • - Changed the medkits location.
  • - Removed the medium health packs.
  • - Fixed a glitch when players can hide inside towers with ladders.
  • - Fixed a glitch when Cubemap's doesn't work.
V3 5y V2 5y
It's my first Team Fortress 2 map. 
I did it specially for VSH, but works good with "Arena" mod 

Map features: 
  • Optimization (needs testing)
  • HDR compatibility 
  • Cubemaps 
  • Soundscapes 
  • Briefing screenshots (pictures in loading screen) 
  • What about secrets? 
  • ??? 
  • PROFIT! 

Also check out our server: 
hale.g-44.ru:27249 

Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=742517019

PS. 

Found a glitch? Don't fix it for you server. Give me feedback and I try to fix it.
  • ChicagoBen avatar
    ChicagoBen Joined 9y ago
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    4y 4y
    Please have a version without that banana hole or at least create a 2nd escape option! 

    http://imgur.com/x0ApBoZ You can still stand on the edge of the elevator shaft and block hales from getting up even with uber jumps and instanta win if you camp this shaft with a pyro. Again as it is that is a game-breaking area. 

    http://imgur.com/wCtUtAp modern skyscrapers with wooden staircase entrances ? 

    http://imgur.com/wMr3H37 skybox and main map are not aligned perfectly.  That us a pain in the ass to fix :L

    http://imgur.com/64UOhwi This area is really weird in that it feels claustrophobic since if you time it there is only 1 exit (the hole) and the other 2 exits take like 12 seconds to get to. You commit very hard going to that area. 
    (G-S.N)Chicago Ben
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    ChicagoBen Joined 9y ago
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    5y
    This map is unplayable as long as that hole in the elevator shaft  in the cap room is unescapable for hale.

    Too easy for a pyro to shove hale down that hole and gg. Ruins the potential of this map.
    (G-S.N)Chicago Ben
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    Voyager Essex Joined 6y ago
    Daddy is away..
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    5y
    Dude, looks good, no wait, it looks great.
    Destroyer of Paradoxes
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