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Rotunda Verde - A Mod for Team Fortress 2.


**Rotunda Verde - TF2 Trade Map created by Kungfubellydancer** [Official video]( "") This map is inspired by the original Unreal game and as such features sounds and textures from the original game. It has been designed to look like an ancient Aztec/Mayan temple and very Indiana Jones-esque with a variety of mini-games and booby-traps. The central room is open for normal combat, but players can enter the mini-games where they can climb rock caverns and dodge spike traps to get to the portal room. **Features:** -Specifically designed for trade and leisure playing. -Lush, expansive combat room compatible for all classes. -Obstacle course -"Peace Room", a room for both teams to show goods without harming each other -Skybox access and a few other goodies for people who complete the obstacle course -Plenty of custom models and sounds -Headless Horsemann spawn room. Spawns every 10 minutes. **Contributors:** Patrick Hunt **Models:** Earkham, Dr. Element, Beetle, Ravidge Not tested in G-mod or SFM but feel free to try. [Kungfubellydancer on Steam]( "") [Kungfubellydancer Youtube]( "") [Kungfubellydancer deviantArt]( "") Please PM me to report all bugs, lag, missing content, comments, or questions. **Changelog** Version 1.2 -Added fade properties to most props, helps to reduce FPS drops -Changed Skybox -Changed filename to trade_kfbd_rv in order to shorten name and allow download from server. Version 1.1 -Disabled shadows on all props that was not a large rock or tree. Improved FPS. -Added Headless Horsemann spawn room. Headless Horsemann now spawns every 10 minutes and can be found by entering the door beneath the Sniper painting. -Added some visual fixes in various parts of the map -Changed location of Skybox to center of map / added skybox elements and fixed missing central floor -Added stairs to central pond in case you fall in. Players don't need to crouch+jump to get out.