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Arena map i'm working on for the ducksoup arena contest.
the map is reflectionally symmetrical (like lumberyard and ravine).
the 2 key ideas in mind are:
heavy industrial, including lots of pipes, a certain amount of environmental fog, and some particle effects of gas escaping from pipes.
i'm also experimenting here somwhat with a more morbid, more dangerous feeling map. i'm trying to play to paranoia to make it feel like your not safe - thus i've got high roofed areas to give the impression of openness, and isolation. low lighting, with contest to the glowing coals and metals add to the suspense i feel. further the map is set at night and i make use of fog effects to further the impression of isolation, plus giving the structure a minor feeling of "no one is here".
the other key idea is the furnace. - there is a large health pack in a small room. however, if anyone sees you enter the room they can shoot/touch one of a number of buttons to seal the door, and roast anyone inside.
so it's up to you if you want to risk going for that juicy health pack.
slight height change to the sniper rooms
minor changes to the corridor piping
added a new path connected to the sniper rooms
added additional paths to the cappoint from the furnace area (accessible once the point unlocks) to help people get back to the point quick, when knocked off.
fixed the molten iron vats to prevent rare cases where they don't kill
added a heat haze to the vats (removed heat haze for furnace as it had a significant impact on FPS)
added more details all over
tidied up the skybox
a4 + b1:
steam effects added
lighting origins and view distances modified
reduced "spawn room" size slightly
added a global "chime" sound when the furnace is activated
tweeked kill effect of the furnace
continuing to add more details around the map
map name changed to refinery (previously: arena\_furnace)
added a teleport area to prevent people getting stuck off the map
iron vats, moving buckets, and minor details
sounds added to the furnace
added sniper rooms
basic gameplay + furnace mechanics