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surf_utopia_v3 - A Mod for Team Fortress 2.

A highly detailed linear surf map.

Finally, surf_utopia is released for my birthday. This is a highly detailed linear surf map with a huge focus on the jail. There are 6 endings in the surf which all lead to different locations in the jail. This map also has a kill system in the jail which opens hatches in the ceiling at random and drops explosive crates. v2 Update: - Fixed an exploit where players can build in jail side walls - Made the personal dispenser length longer so it is easier to heal teammates - Made better for bunny hopping v3 Update: - Fixed another exploit where players can build in jail side walls - Fixed minor lighting errors - Fixed "Inserted trigger_teleport with no model" console error Fun Facts: - The compile for this map takes up 99.5% of the max brush sides. - The jail alone takes up about 20% of the max brush sides. - This map took over 5 months to make from start to release. I'd also like to thank everyone who played this on Final Destination (83.142.49.152) before the release and gave me feedback to improve this massive map. Note: Do not assess this map if you dislike surf maps or have never played the map. Video: Enjoy!
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  • Hey! I'm currently a mod on a server (machineshop.tf) that loves your map so much, we run it 24/7! However, I've been asked multiple times by the server community to do something about the kill trigger. Because you don't have to surf to get to the button, It's extremely annoying to have people just rocketjump up there and spam explosives at everyone. I'd like to edit the map so that the ONLY way to activate the bombs is from the endroom, rather than the balcony in jail. If there is any way you could upload the .vmf of the map, that would be great. All credit will remain yours, we simply want to make the map more enjoyable. Thanks!
    Bananite
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  • Ratanak45 avatar
    Ratanak45 Joined 7y ago
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    6y
    we once play 800 mins on this maps

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    Deity Link Joined 13y ago
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    12y
    wow, I guess these percentages are relatives after all. I've got much more troubles fixing t-junctions.
    I make maps and map accessorie
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  • Panzerhandschuh avatar
    Panzerhandschuh Joined 14y ago
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    12y
    178.6%
    wut
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    Deity Link Joined 13y ago
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    12y
    Hi man, I often play your map on the 24/7 Surf servers. I've reached already the jail entrance just past the big pillar. Say, out of curiosity, what percent is the "LDR leaf ambient" in the compile report? I've gone past 100% in a map I am making.
    I make maps and map accessorie
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  • Egan avatar
    Egan Joined 13y ago
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    12y
    Pros: Looks, and plays fantastically. Very smooth surf. End bonus is pretty innovative too! Cons: None that I can think of at the moment. Improvements: I'm sure if you weren't confined to the limits of hammer, then you'd be able to make this even more awesome. Notes: Probably the best TF2 surf map on the servers.
    Pigsareit avatar
    Mantra
    Pigsareit
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  • Very fun to play
    Everybody loves molten boron
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  • Panzerhandschuh avatar
    Panzerhandschuh Joined 14y ago
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    12y
    It'll suck if I just compile this for css. You gotta add weapons, change spawns, and a couple other things. If you know anyone willing to convert this to css then tell me.
    wut
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    Exither Joined 13y ago
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    12y
    Pls compile this for CS:S too if its possible ^^
    CS:S Surf-Mapper avatar
    Mantra
    CS:S Surf-Mapper
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    Panzerhandschuh Joined 14y ago
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    13y
    Alright, I'll upload the vmf for you after my party. =D
    wut
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