Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Surf_Tensile - A Mod for Team Fortress 2

A TF2 surf map.

Final release of surf_tensile. I've worked really hard on this map and I hope it's successful. Current Easter Eggs: -Code protected god-mode that lasts 4 minutes is available when you reach the end. It respawns after 4 minutes. When a player with god-mode goes into the enemy spawn, it will be removed from them. The code is in a decal, hidden in an easily accessible part of the map. If you suicide, you will still have god-mode when you respawn. If for some reason you lose the particle effect, suiciding and respawning will re-parent it to you. -Secret button that gives anyone in jail full health. Can only be pressed once. -Secret area that when activated and entered, will teleport you to a glass pillar in the jail, and lets you shoot through of it. -Secret teleporter to a credits room. A 6-minute team-colored player trail is in the room. Suiciding does not remove the trail. Trail respawns after 6 minutes. Kelao made a run-through of the map Any custom textures have been packed into the .bsp
  • / felix avatar
    / felix Joined 12y ago
    Offline
    2,954 points Ranked 20,360th
    16 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    10y
    > **Posted by Egan** > > Very smooth, and very nice looking. :) > > I like the ideas you put in. I also like how godmode disables in enemy spawns. The spawns look very very nice. I'm loving the colour. > > The multiple route system is also unique and awesome. May I ask what the vertex count was in the final compile? > > I love it. Great addition to the tf2surf community. I give you bonus points for still giving it the tf2 texture feel. :> Thanks, the final compile took about 11 minutes, here's a snippet from the finish data: brushes 5188/8192 62256/98304 (63.3%) brushsides 48013/65536 384104/524288 (73.3%) planes 34678/65536 693560/1310720 (52.9%) vertexes 28276/65536 339312/786432 (43.1%) The artstyle I was going for was just a simple beige/brown scheme I came up with in earlier versions of the map, I used the "imetal" textures with windows on the ceiling for lighting. I wanted lighting that made it look good so I made a purple/black skybox and some blue/purple lighting, it came out perfectly. I'm glad people like it, I hope to see it on a lot of tf2 surf servers.
    STEAM_0:1:18120250
    URL to post:
  • Egan avatar
    Egan Joined 12y ago
    Offline
    3,321 points Ranked 3,023rd
    13 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    10y
    Very smooth, and very nice looking. :) I like the ideas you put in. I also like how godmode disables in enemy spawns. The spawns look very very nice. I'm loving the colour. The multiple route system is also unique and awesome. May I ask what the vertex count was in the final compile? I love it. Great addition to the tf2surf community. I give you bonus points for still giving it the tf2 texture feel. :> -Egan
    Pigsareit avatar
    Mantra
    Pigsareit
    URL to post:
  • Kiiru avatar
    Kiiru Joined 11y ago
    Offline
    15,370 points Ranked 439th
    17 medals 1 legendary 4 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 50 subscribers Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    10y
    Now make this map to CSS :-)
    Mapper
    URL to post: