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Surf_Overcast - A Mod for Team Fortress 2

Well.. Hello there... Surf_Clouds has been overused in my file names, so may I present to you: Surf_Overcast "The design for the map, was originally going to be like all the other surf maps. Spawn, Jail, Surf. However, I really wanted to make something different. So, I came up with: Surf_Clouds! Clouds is a large map using lots and lots of lights.. Over 300 "Direct Lights" were put in this map. When you spawn, you'll see a main area. From here, you can get into the main surf, and the main control point. On the main surf, other than secrets ;), is a control point at the end. Jail: Jail is awesome. It has lots of things to keep the ones in it happy. Err, try to keep them happy. It auto-releases people based on a clock. However un-like other clocks, my clock only lets you up a ramp. You have to traverse the escape your self. " I hope you have fun on this map. I'm very glad to finally release it. Also... my keyboard sucks. Change Log: Surf_Overcast_v1- Changed overall theme of map Added help messages in jail/surf Added arrows on surf Fixed Super Pro's end secret malfunctioning Fixed up some lighting issues in jail Terminus Version- Add water box at end of jail2, people can be pushed into it. Remove spawn point in jail. Fix teleports in main area. Add area in jail to run around in tunnels to differnet parts of jail. Change teleporter from finishing jail escape to something more rewarding. Add "trigger_hurt" to ramps in jail to stop people becoming stuck. Make bottom of main area wider, and add big ramp around capture building. Fix ramp from cap building in main area's ramp to allow players to surf to teleports. Add reward for finishing super pro. -At end of current pro, add platform to either go to jail2, or continue. Continue leads to new surf ramps. End of pro is teleporter to skybox. In skybox is teleporter to go to credit room. Credit room: EGAN, Map Credits, Message to player, Teleporer to go to jail top with invisibility. ---- Force spawn coloured blocks at end of pro Jail kill is set to on from start, disable at start [] Secret tele at end of pro doesnt lead to tele above it, it leads to jail top ---- FIX PROS WALLS -theyre skybox, cant see where the walls are. ADD MAP TEXTURE TO JAIL WALL ... Fix teleporter exit from falling into water trap. You get stuck. ---- final release- Fixed some teleporters Fixed the lighting in end Fixed ????? rc3- I hope final o_o Fixed missing files bug rc2- Removed the server command point entity Raised ceiling in main area Made pro just a tad harder Added props to jail (signs) Fixed the broken staircase in main area Changed some ramps in main area Changed some teleporter exits in main area Added another secret rc1- Added platform in main area Removed rings in jail entirely from issues in crashing Made pro harder yet again Made bonus a bit harder Added more light into pink room Added some secrets ;) Added custom pictures into jail v5- Added Stair case to main area Changed lighting at end jumps Tried to fix jail issues Raised Pros Ceiling -Egan
  • cjhubers avatar
    cjhubers Joined 11y ago
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    11y
    nice map
    Bananite
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    Panzerhandschuh Joined 13y ago
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    11y
    Posted by Egan On a lot of maps of mine, on my computer it's bright. But I've seen some footage of it even on school computers. And yea, it is very dark. So, i tried to compensate by adding lots of lights in the map. :)
    That makes no sense. First of all if your computer is so bright, mess around with your monitor settings. Second, instead of adding more lights it would make more sense to raise the brightness on the light_environment.
    wut
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    Egan Joined 12y ago
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    11y
    On a lot of maps of mine, on my computer it's bright. But I've seen some footage of it even on school computers. And yea, it is very dark. So, i tried to compensate by adding lots of lights in the map. :)
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    Mantra
    Pigsareit
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    Spoz Joined 15y ago
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    11y
    The amount of lights is nonsensical, and messy looking
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