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Promotion - A Mod for Team Fortress 2.

Check out the [PROMOTION HUB!](http://dl.dropbox.com/u/1827972/promotion%20stuff/b5/web/web.html "")
  • RyanHemeon avatar
    RyanHemeon Joined 11y ago
    Offline
    11y
    Sorry if it sounded like complaining, I like the map, I thought I made that clear. I made a few suggestions so the map goes from good to great. Custom models and materials are things that every individual valve map contains. Its what makes them stand out, makes them memorable. There is nothing wrong with the map the may it is. Using the "nav_generate" command will generate a rough nav mesh. In some cases this mesh will be playable but in order to optimize the bots ability to navigate the mesh you will need to edit it manually. Here is Valves tutorial on this. http://developer.valvesoftware.com/wiki/Navigation_Meshes
    Bananite
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  • Lyra avatar
    Lyra Joined 12y ago
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    11y
    This is a very good map and up to VALVe's standards I would say. And for those complaining, after you load up this map and add the bots in type "nav_generate" and wait for a while to get bots to play.
    Bananite avatar
    Mantra
    Bananite
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  • RyanHemeon avatar
    RyanHemeon Joined 11y ago
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    11y
    > **Posted by AgeNt_** > ill have to dig into making nav meshs. its been a long time since ive played tf2 (since my last release) and i guess they added payload support for bots and i didn't know about it. and as for the model help, im fully capable of doing it myself. since that is what im going to school for :) As far as I know valve hasn't touched the bot code since TF2 was released, It may not work on all the pl maps but all the ones I meshed work fine. It is cool that you don't want help and are in school. I just didn't want to throw all my suggestions without offering to lend a hand with them. Its not that I don't think you are good enough to do it yourself. peace -R
    Bananite
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  • AgeNt_ avatar
    AgeNt_ Joined 16y ago
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    169 points Ranked 91,293rd
    11y
    > **Posted by RyanHemeon** > Looks good agent. I'm not a big fan of pl gameplay but I'll give it a try. A couple suggestions for next release though.. please include an optimized nav mesh for bots.. It is important for custom maps, it is very difficult to find people playing the map to try it out. Also, I think some custom models and textures would give this map a leg up, not just ones from others mods but originals. > > Anyhow, I'd be more than happy to make the mesh for you or perhaps a few models. I will come back and rate the map after i try it. > > Thanks! > -R ill have to dig into making nav meshs. its been a long time since ive played tf2 (since my last release) and i guess they added payload support for bots and i didn't know about it. and as for the model help, im fully capable of doing it myself. since that is what im going to school for :)
    Bananite
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  • RyanHemeon avatar
    RyanHemeon Joined 11y ago
    Offline
    11y
    Looks good agent. I'm not a big fan of pl gameplay but I'll give it a try. A couple suggestions for next release though.. please include an optimized nav mesh for bots.. It is important for custom maps, it is very difficult to find people playing the map to try it out. Also, I think some custom models and textures would give this map a leg up, not just ones from others mods but originals. Anyhow, I'd be more than happy to make the mesh for you or perhaps a few models. I will come back and rate the map after i try it. Thanks! -R
    Bananite
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