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pl_VipersDen_b2 - A Mod for Team Fortress 2

A single stage payload map where using the elevation changes is key.

VipersDen featuring the VIPER CART Play Now. PASSWORD: pfunc AStudio func_adelic production. Visit our Media Section for videos and more screenshots. Matt "Termaximus" Stambaugh Project Manager/Mapper Josh "Jive Turkey" Gooderham Modeler/Animator/Textures/Map Detailing [email protected] ******************************************** MAP INFORMATION: Title: pl_vipersden_b2 Version: Beta 2.0 Filename: pl_vipersden_b2.bsp Type: Payload ********************************************* INSTALLATION: Unzip into your tf/maps/ folder. ******************************************** CHANGES SINCE B1: -Added game_round_win so Red can win now -Added forward spawn for Blue -Added 3rd CP -Added many new routes -Filled up empty areas -Added custom Viper Cart and final explosion -Increased setup time -Redid Red spawn and added new more conveniant starting exit -Added arrows -Made water deeper -Added a lot more detail, but much more needed -Increased time extensions for Blue are captures -Fixed hole on top of rock arch -Fixed all sticky areas but there may be more, let us know -Finished majority of displacement rock walls, except center cave -moved track away from walls -Nerfed Snipers field of view considerably throughout map -Reduced scale of outer cliff walls -Added rudimentary 3D skybox -Added third CP -Added many more player clips ******************************************** THANKS TO: Matt's wife Marija and Josh's girlfriend Beth for putting up with our constant Hammering. Russ and everyone else at Team Vipers (www.team-vipers.com) for hosting and play testing the less than perfect alphas. John Novak for his always honest feedback. TF2maps.net for the payload contest that motivated me to finish the first beta, fpsbanana, and everyone else who has playtested and/or given feedback on map. ******************************************** CREATIVE RIGHTS: Distribute and put on servers freely. Do not decompile, use design and/or custom materials and models without express written permission.
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  • BS1 avatar
    BS1 Joined 13y ago
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    13y
    Posted by Termaximus I can't answer this directly because Jive Turkey took over the project after b2. I have been extremely busy with school, but from our conversations it seems b3 is going to be very nice. If I get some time this weekend I will try and help him to get to a stopping point so we can release b3.
    Sounds good!
    -ADHD-
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  • Termaximus avatar
    Termaximus Joined 14y ago
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    Posted by BS1 How is Beta 3 coming?
    I can't answer this directly because Jive Turkey took over the project after b2. I have been extremely busy with school, but from our conversations it seems b3 is going to be very nice. If I get some time this weekend I will try and help him to get to a stopping point so we can release b3.
    Bringing the func_train to TF2 avatar
    Mantra
    Bringing the func_train to TF2
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  • BS1 avatar
    BS1 Joined 13y ago
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    Posted by Termaximus Glad you like it Acidpope. As for bomb not blocking bullets I thought we had fixed this for b2. I'll look into this and make sure it is corrected for b3 (which should be out soon).
    How is Beta 3 coming?
    -ADHD-
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  • Termaximus avatar
    Termaximus Joined 14y ago
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    Posted by Acidpope Pros: Nice looking.. I love the bomg with the snakes :) Cons: If you wanna hide behind the cart to rescue enemies and sentrys can shoot through the cart and the bomb :( people on my server getting pissed off when they feel this Notes: Hope you updates this greta map that more poeple can play this map. i like the ideas and the design. specially the medic in jail ;)
    Glad you like it Acidpope. As for bomb not blocking bullets I thought we had fixed this for b2. I'll look into this and make sure it is corrected for b3 (which should be out soon).
    Bringing the func_train to TF2 avatar
    Mantra
    Bringing the func_train to TF2
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  • Acidpope avatar
    Acidpope Joined 13y ago
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    308 points Ranked 59,305th
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    Pros: Nice looking.. I love the bomg with the snakes :) Cons: If you wanna hide behind the cart to rescue enemies and sentrys can shoot through the cart and the bomb :( people on my server getting pissed off when they feel this Notes: Hope you updates this greta map that more poeple can play this map. i like the ideas and the design. specially the medic in jail ;)
    www.Alte-Leidenschaft.com
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  • BS1 avatar
    BS1 Joined 13y ago
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    Sorry i couldn't make it Wednesday, i had to watch Lost. :) I assume it went well though. Do you plan on playing this upcoming Wednesday?
    -ADHD-
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  • Termaximus avatar
    Termaximus Joined 14y ago
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    Caffeinepowered, First of all, love the name. Second, I appreciate the honest feedback. We are going to do a 9 v 9 playtest tonight and I'll get feedback on the red door, flanking issue you mentioned. I agree visuals aren't there yet but that is our focus now and I promise b3 will be much prettier (this includes track issue). Thanks again for feedback.
    Bringing the func_train to TF2 avatar
    Mantra
    Bringing the func_train to TF2
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  • CaffeinePowered avatar
    CaffeinePowered Joined 14y ago
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    2,594 points Ranked 21,121st
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    Pros: Snakes on a cart! I like how the cart slowly rolls into position in the beginning as well. The first point with the over turned train cars is nice. Cons: Some areas of the map seem bare, especially between the 1st and 2nd point, there are a few places where the train track floats above the displacements. Red's one way doors allow them to get behind blue between point 1 and 2 creating a large choke point problem. Improvements: Lock the one way doors and reposition the arrows to tell red which way to go after the first point is lost, if red is getting above and behind blue, it becomes really hard to move forward. Players also were rather confused over where to go at the start for Red, you might want to consider a second forward spawn behind point 2 for red to start at, at least for the first point, then you might be able to eliminate those one way doors all together. Notes: 24 man play test Look forward to future revisions
    mmm....coffee
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  • GlassCasket avatar
    GlassCasket Joined 14y ago
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    13y
    Notes: Great map, need to see a full sever on the map
    Bananite
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  • Termaximus avatar
    Termaximus Joined 14y ago
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    BS, thanks for the feedback. I'm glad you like it. As for the seeing outside the map, Yes we are busy cleaning up the 3D skybox and the outer walls of the playable area to remove these ugly areas. Probably will be playing the map on our server Wednesday night (IP and Password in map details). Stop by if you haven't had a chance to play it with others.
    Bringing the func_train to TF2 avatar
    Mantra
    Bringing the func_train to TF2
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