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pl_swift_final - A Mod for Team Fortress 2.

Single Stage Payload map set in Alpine environment.

Updated to pl_swiftwater http://www.fpsbanana.com/maps/105583
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  • WhatIsSchwa avatar
    WhatIsSchwa Joined 15y ago
    Offline
    1,049 points Ranked 30,671st
    14y
    I am returning to this project to fix all the little bugs and include support for stopwatch mode. The WIP page is on TF2maps http://forums.tf2maps.net/showthread.php?t=6749 Stop by and leave any feedback.
    Bananite
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  • kankle king M.D. avatar
    kankle king M.D. Joined 15y ago
    Offline
    329 points Ranked 69,203rd
    14y
    Please add the stopwatch function for comp play. I know its the final but if you can add: team_control_point_master score_style 1 (Award a point for every successive capture)
    Bananite
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  • LordTrilobite avatar
    LordTrilobite Joined 15y ago
    Offline
    2,281 points Ranked 22,998th
    2 medals 1 rare
    • Submitted 20 Maps Medal icon
    • Submitted 5 Maps Medal icon
    14y
    Pros: Nicely designed, richly detailed. It shows that this map was made with some love. the map is pretty straight forward, even a first time play is easy enough to understand where you need to go. Not too open, not too cluttered. Cons: Mainly in the first big open area, there is a small fps drop, but with a decent ping this should not be a problem. Improvements: It seems pretty well balanced, I've only played it a couple of times so it's hard to judge how much more balanced it should be. Notes: Overall a very nice map and worth the download.
    It's a conspiracy. avatar
    Mantra
    It's a conspiracy.
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  • Icarus avatar
    Icarus Joined 14y ago
    Offline
    1,237 points Ranked 27,964th
    14y
    Do what everyone else does. pl_swift2
    Bananite
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  • WhatIsSchwa avatar
    WhatIsSchwa Joined 15y ago
    Offline
    1,049 points Ranked 30,671st
    14y
    "Please add the stopwatch function for comp play." That is not a problem to do. I was under the impression competitive leagues didn't play PL maps so I went with the other scoring type. I never considered Swift as something that would get played outside the pub. Does the competitive scene really want Swift as a map? A few minor bugs have cropped up that the testers and public server players missed. I can fix them, but worry that having named this version "final" there will be confusion over which version is the up-to-date one. So FPSB folks, server admins, and competitive players: Is there sufficient reason to revisit Swift or is it good enough as it is? Would another version just confuse the players? I know getting people to download maps is difficult and don't want to further complicate things.
    Bananite
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  • kankle king M.D. avatar
    kankle king M.D. Joined 15y ago
    Offline
    329 points Ranked 69,203rd
    14y
    Please add the stopwatch function for comp play. I know its the final but if you can add: team_control_point_master score_style 1 (Award a point for every successive capture)
    Bananite
    URL to post:
  • Dracky avatar
    Dracky Joined 15y ago
    Offline
    14y
    Pros: Love the gameplay, and the detail, one of the best maps ive played in a long time (just played it on FM, everyone had a great game) Cons: None. Please keep up the great mapping. Improvements: Nothing. Lurve it.
    Bananite
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  • kankle king M.D. avatar
    kankle king M.D. Joined 15y ago
    Offline
    329 points Ranked 69,203rd
    14y
    Pros: Excellent use of the Alpine theme, exciting, varying gameplay. We play this in our Highlander pick-up games and its quickly becoming a favorite.
    Bananite
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  • Thorofin avatar
    Thorofin Joined 16y ago
    Offline
    246 points Ranked 77,982nd
    14y
    Looks like there may be a clipping issue over the second CP. Or, it may be else where, but the player I saw was able to move to that point. I've posted the screen shot at Couch Athletics http://www.couchathletics.com/forums/viewtopic.php?f=22&t=2927&p=27176#p27176
    URL to post:
  • nineteen avatar
    nineteen Joined 15y ago
    Offline
    14y
    Design: Great flow, felt like no matter where I ran or in which direction, I was moving towards a goal. Love the little touches like the ruined bridge right outside BLU spawn with the payload ditched in the water, and the big chemical storage towers. Gameplay: Yet to find a server that rotates this yet in Australia, and I consider that a massive shame. Can't really comment here. Looks: Looks gorgeous. the textures run together well, everything feels coherent. No hard colour spam, no overkill, lots of attention to detail and (TF2-esque) realism.
    Bananite
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