Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
Pl_Cottage_b4 - MAJOR UPDATE!
This is the 4th Beta.
Key author Jolly (Jakob Jakobsen) Fragger
Game type: Single stage payload.
E-mail [email protected]
USE THIS FOR DOWNLOAD ---> "http://dl.dropbox.com/u/3673802/pl_cottage_b4.zip"
BUG LIST - list of KNOWN bugs.
When the cart hits the third controlpoint the annoncer says that the enemy has added time,
but the blu team hear it that way too.
(this bug doesnt have any effect on the time or on the gameplay)
The map size is quite big. If anyone have an idea how to fix tis please comment.
install: "C:\Program Files\Steam\steamapps\"username"\team fortress 2\tf\maps"
If you find any bugs pleas comment/E-mail me.
Cubemaps has been set-up and builded correct.
Changed train track models from prop_dynamic to prop_static.
Fixed that people where able to get stuck in middlespawnroom.
Fixed that people where able to get up on a roof and build unbalanced sentryguns near 1 CP.
Fixed blues runway to the other side of the first spawn so you dont get stuck in walls.
Fixed up models disappearing-distance for better fps.
The gameplay between 3 and 4 CP (the former water creek) has been redesigned and cuttet down in size.
-The area is less sniper friendly
-Blue has better changes at winning.
-Dont worry the duck is still there :)
Added 2 EKSTRA spawnrooms for less running and more fighting.
-There is now 5 spawnrooms.
Added new eksplosion model, for a better BOOM!
Added alternative route from a house to a rockside between 3 and 4 CP.
Added 2 small Shacks with health and ammo instead of unusefull buildings.
Redesigned a bit of blues first spawn area.
Added more health and ammo.
Added visclusters (for the fps).
added more signs.