Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
A Long and winded payload map and a struggle for power over the region.
"Let´s give people what they are getting tired of asking for!"
That might beluck them with a struck to their heart,
and let´s be entirely honest, isn´t that what we are here for?
so here you go!
Download [Drobbox]: https://www.dropbox.com/s/b6er53m1ak9w357/pl_cashworks_final1.zip
Download [TF2Maps]: http://forums.tf2maps.net/downloads.php?do=file&id=1718
.Cashworks (PL) - Final 1
.by Wojtek "eerieone" Michalak
.Custom Explosion by Jive Turkey
.Custom Team Logos by moe012
.Custom Team Holograms by Artesia
.Custom Intro Movie by Wick
Everyone on www.tf2maps.net
TF2Xploits´s Bloodhound & Xeramon
FLOOR-MASTER & 2f2f
Thanks for the many buttkicks & kind words
Hope you dig it
QUICKTIME 360° Panorama
Thanks for moral and technical support:
From TF2MAPS.NET: FLOOR_MASTER, NoHeroes, Mangy Carface, bob+M|M+, TheDarkerSideofYourShadow, VoidSkull, Arhurt, Youme, S3BBO L1C1OUS, flubber, Chilly, Baysin, Altaco, Dox, BlasterMasterPsi, and everyone i forgot
Credit and giant thx:
Moe012 for custom logos and eagle and several implemented ideas
Tomster custom Vault Sound
Atresia for the custom Cap-Signs
And of course: a big thx to every Admin running the map
- Spammy and claustrophobic for way too much of the map.
- Lots of side routes and rooms that seem to be worthless for pretty much anything
- Delete everything but the open areas, start with those, and turn them into a 5cp map
With the new updates (A.Christmas) the area in front of blue base has weird HDR problems.
It would darken and lighten almost randomly. Could be a problem on the server end, but I certainly wasn't the only one to suffer this.
There is a minor glitch in the first area, where the blu spawn.
If you're facing the spawn, on the right is a sentry spot and planks. If you jump on the planks and then jump again, you will see what is behind the short wall - http://img262.imageshack.us/img262/7113/plcashworksrc20000.jpg
There is no road behind the truck, only dark surface. You could extend the road a little so it would look more natural.
Great map, practically near-perfect. a couple problems though:
the first door on red team sometimes doesn't show animation for opening when it really already has.
minor clipping issues at building at bottom of winding path
and a very minor complaint: spray's on the slanted wall at the top of the winding path are upside down
but seriously, great job on this map!!
I am well aware of the fps problem, i had to sacrifice some frames to publish the quickfix
this will be strongly addressed in the next release
i will not implement stairs leading up into the building, there were stairs in a2/a3, and blu could not advance because they were repeatedly crushed by red from behind as it is, i see red holding the zig-zag way pretty well in many cases