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dm trainstation_v2 - A Mod for Team Fortress 2

A quite large deathmatch map set in a train station with 2 levels of combat after it gets past 6 on 6 starts spawning downstairs ++++++updated+++++++++ fixed walls and floors, also spawndoors and the light fading issue,added props to spawnrooms and a new covered area upstairs,im hopeing the texture issue was a pakrat problem,put different roof on main area. All issues adressed except 3d skybox im still working on that
  • bigdovbalby avatar
    bigdovbalby Joined 13y ago
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    677 points Ranked 45,445th
    13y
    Nice 1 m8 im on it now had a couple of old maps i was fixing to put on here startin back on this in a couple of days cp sounds good though i was thinking it was a bit big it wasnt sposed to be that big but added one thing then another and b4 i knew it it was as it is cheers
    Bananite
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  • Crap CMZ avatar
    Crap CMZ Joined 13y ago
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    2,111 points Ranked 21,348th
    13y
    Pros: Nice idea. Not a bad layout. Cons: It's huge. I mean tremendously big for a DM map. Even with 24 players it often turns more into hide and seek than DM. Too dark in a lot of areas (especially the underground area and especially the steps leading down there. People would find their way down there and not be able to find their way back up because it was too dark to see the steps! =P Improvements: I'm not giving a low score because it's a DM map, I like DM, we run DM maps on our servers a lot in between other game types and it's fun, but this big a map, and this layout, I honestly think this would make a good CP map. With this size you could easily fit 3 (or even 5, but I've found a lot of 5 cp maps drag on forever) CPs in there. Otherwise as-is, fix the lighting, and the previous suggestions of putting skyboxes in the train tunnels would make the map a lot nicer. More ladders or slopes as pathways out of the tracks.
    Semper ubi sub ubi
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  • Youme avatar
    Youme Joined 13y ago
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    2,143 points Ranked 21,292nd
    13y
    Pros: A nice idea and carried out half decently to Cons: The DM gametype detracts from teamplay and removes most of the stuff makes TF2 fun The map is really open, really good for snipers and not so good for classes like pyro The stripy ceiling after a while really begins to make my eyes twitch, as does the shadow's it casts. Improvements: Make the map smaller and have less open areas
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  • bigdovbalby avatar
    bigdovbalby Joined 13y ago
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    677 points Ranked 45,445th
    13y
    The lights flicker due to sectioned cieling yhe rest im on with now cheers m8
    Bananite
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  • BonafideUK avatar
    BonafideUK Joined 13y ago
    Offline
    396 points Ranked 51,211th
    13y
    Good basis for a DM map. I will list the things wrong with this map to fix for V2. 1)The lights flicker all the time, everywhere. 2)There are missing custom textures (black and purple checkers all over the walls) 3)Clan tags/Creator tags are unwarranted. 4)There are a few surfaces where I can see straight into the skybox (this means you left a nodraw texture on a player visible surface) 5)falling into the traintracks makes it impossible to jump out, except for scout. Jumping over them is also impossible except for scout. I can see a real balance problem. 5)Some of your objects draw distance is far too low. For example in the spawn room, the light fixture props cant be seen from the other side of the spawn and "pop" into view while walking towards them. 6)Opposite team can open enemies spawn doors. 7)some props are pitch black - this is usually caused by being stuck in a brush. 8)your spawn room doors dont connect to anything on the top. It looks strange 9)There is some seriously bad over-stretching of textures 10)the train tracks dont go anywhere except into a black wall. Make a skybox and give the illusion its an actual trainstation and the trains go somewhere. The idea is there, you just have to fix all these things. In its current state I doubt any server will host it. Please work on V2. I wrote all this because I want to play this DM map with people :)
    Bananite
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Details

Version
1.0