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ctf_scorpion_v4 - A Mod for Team Fortress 2.

I can't stress enough the fact that there should only be up to 24 players. Playing this map on a 32-man server is hell on a hot day. Changes from version 3 to 4: -The rounds are now timed to 17 minutes. -Nitpicked some decorations -Added a divider on the top floor of the middle area. This should slightly reduce the amount of carnage in that area. If nothing else, it is nice to look at. -Added a decal that tells engineers of a good place to build a teleporter entrance. -Lit the area under the spawnrooms that lead into the base. Ok, NOW there's not going to be any changes.
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  • AI|Chicky avatar
    AI|Chicky Joined 18y ago
    Offline
    37,209 points Ranked 149th
    15y
    Pros: Map looks great. Nice layout. Love the intel door thing. Cons: Not a big fan of the one way doors. I do like that the extra doors open once someone has the intel - but the one way door in the sewer area really limits how one team gets from one side to the other. Improvements: Consider opening up the one way doors in the sewer area.
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
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  • Cdsand1 avatar
    Cdsand1 Joined 15y ago
    Offline
    679 points Ranked 51,786th
    15y
    I just downloaded it myself, and it is working fine. In any case, if you have a problem downloading from here, visit TF2maps.net for another link.
    Bananite
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  • Neo_Bahamut_19 avatar
    Neo_Bahamut_19 Joined 15y ago
    Offline
    1,475 points Ranked 25,647th
    15y
    Uhm, download broken...
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  • Cdsand1 avatar
    Cdsand1 Joined 15y ago
    Offline
    679 points Ranked 51,786th
    15y
    Ok, made the changes!
    Bananite
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  • Neo_Bahamut_19 avatar
    Neo_Bahamut_19 Joined 15y ago
    Offline
    1,475 points Ranked 25,647th
    15y
    Can you please add a round timer to this map, i love it, we played it a LOT on my server, but I ended up taking it off due to a restriction I set where maps without round timers cant be put on the map. thats this maps only flaw unfortunately, other than that its a 10/10
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  • Business avatar
    Business Joined 15y ago
    Offline
    3,109 points Ranked 4,678th
    15y
    Pros: I really liked this map, and the interesting Intel setup. Cons: Some of the middle walkways are still to tight! Improvements: If you ever come back to this one, see above.
    Looking...
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  • ArbiterX avatar
    ArbiterX Joined 15y ago
    Offline
    15y
    Fun map! Base design is very original. A few quibbles: a demoman can pipe flag button and then move back to spawn to overwatch through grate; dropdown respawn hatches sometimes don't work; midfield 'base' feels a bit too large and the four large medpacks in the water tend to encourage endless DM'ing in this area.
    Bananite
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  • Cdsand1 avatar
    Cdsand1 Joined 15y ago
    Offline
    679 points Ranked 51,786th
    15y
    I think what happened to you may have something t do with the door to the respawn. The barrier that separates you from the enemy spawn is ever so behind the actual door. You must have been touching the barrier while the door closed on top of you. This is too rare of a thing to fix, but it is good to know for future projects.
    Bananite
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  • misfit410 avatar
    misfit410 Joined 15y ago
    Offline
    7 medals 1 legendary 1 rare
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    15y
    I found a fairly severe bug in this map last night, loving it by the way. I went in as a spy, drop down outside of the enemy spawn, caught a heavy coming out of the spawn door so I backstabbed him and went invisible, when i did this I fell half way through the floor and was stuck there, had to suicide to get back into action. This map was one that was greeted by a lot of "WTF's" when I first put it in rotation, now it's one of the most voted maps on the server, good work.
    Bananite
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  • Craminator avatar
    Craminator Joined 15y ago
    Offline
    3,228 points Ranked 4,195th
    10 medals 1 legendary 1 rare
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    • 6 months a member Medal icon
    15y
    Schweet map. Hope to play it on the servers. You did well!
    Map It Up! avatar
    Mantra
    Map It Up!
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