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ctf_facing_worlds_2011 - A Mod for Team Fortress 2.

Remake of the famous UT99 map for Team Fortress 2.

CTF Facing Worlds 2011
This map is the third version of my remake of the original UT99 maps ctf_face2. It's a simple CTF map consisting of two connected islands with the respective teams bases located ontop of them, floating and spinning in space. This map is a revamped version of an earlier build, featuring new lighting, a new skybox and a severe file size reduction (now 20MB including all custom files). If you want to host this map on your server, let me know so I can post your servers IP on my website!


To see a list of servers running this map, visit acidmaps.net
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  • wendylol avatar
    wendylol Joined 2y ago
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    2,235 points Ranked 23,125th
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    5mo
    genuinly one of the worse maps ive ever played ever
    its caused me physical pain
    its that bad

    the spawns arent protected so the other team can go into your spawn and even build sentrys in there
    and the whole map is one big ass sightline 
    this map wasnt made for tf2 and it shows 
    Bananite
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  • Genj1n avatar
    Genj1n Joined 8y ago
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    8y
    Seeming that a Vs Saxton Hale version of the map is technically a good idea, i was thinking of coding the arena assets myself. But my question is can i have the permission to modify the map and release it onto a few servers?
    Bananite
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  • DBQ avatar
    DBQ Joined 9y ago
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    681 points Ranked 52,937th
    9y
    **Pros:** - THE CLASSIC. I like this map, I often played it with bots on a single player match when I began messing around with the console. Good map, nice aesthetics, lovely music... really comes down pretty well. - Well, you don't have to love UT to like this map (I personally haven't played UT) and also: the coding behind the CTF match. The briefcase actually never goes away when it's dropped... unless someone of the same team as the briefcase touches it... or someone somehow falls down into space. - The skybox area has the credits to the guy who made the remix to UT's Foregone Destruction music. Fantastic music, great twist... nothing more to be said. **Cons:** - Not really a con, but a warning. When you make bot paths, they will actually do pretty well, but sometimes they'll fall off the edge. Snipers will stand in the same place at their spawn unless provoked, they are DEADLY... oh, and they never use teleporters unless you push them in. Other than that, they pretty much work by themselves. **Notes:** - Music used: - Phrakture - Foregone Destruction Remix - The original song. These two alternate randomly between rounds.
    idk why i have a pokemon pfp
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  • BaconChapstick avatar
    BaconChapstick Joined 11y ago
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    427 points Ranked 62,507th
    10y
    Do you think you could possibly make a vsh (versus saxton hale) or arena mode version? I think this would work great for it.
    Bananite
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  • dcjunker avatar
    dcjunker Joined 11y ago
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    11y
    awesome!
    Bananite
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  • papercoffee avatar
    papercoffee username pic Joined 14y ago
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    11y
    loool facing worlds strike again ...This map was a "best-seller" once in UT and now in TF2 ...great job.
    Coffee_addicted avatar
    Mantra
    Coffee_addicted
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  • RD1871 avatar
    RD1871 Joined 11y ago
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    11y
    The players love your map I think I might have to switch back to it 24/7 and get rid of the other map.
    Bananite
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  • RD1871 avatar
    RD1871 Joined 11y ago
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    11y
    On this map members of either team can teleport to the top towers and engineers can build and wrangle a sentry on the top towers on either side. This makes it very hard to move anywhere with an engineer and sniper not sure what you want to do with this info. I think most CTF players play for social rather than capping the intel lol.
    Bananite
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  • RD1871 avatar
    RD1871 Joined 11y ago
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    11y
    Your map is rotating with doublecross now, I think thats all I will put on for a while to see how they do. I have now added bots so 1 player doesnt get bored waiting for others
    Bananite
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  • [aciD] avatar
    [aciD] Joined 15y ago
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    614 points Ranked 54,747th
    11y
    Great! I've added the IP to my website. As soon as the steam forums go back online I'll post an update so everyone knows.
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