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- A Mod for Team Fortress 2.
A train Circles the map with a single controll point.
NEWS! King of the train 2 now announced! for more information see my blog!
This is the second version of my map. I finally decided to go back and light the map.
Objective is simple, Capture the one capture-able point on the back of a train circling the outside of the map. However capping it is not. As You ride the train around the map you go through tunnels and past both spawns.
Once captured the train will begin to smoke and eventually derail directly into the enemy spawn causing a large explosion.
This map is made without a timer on purpose to accommodate game play on the public server.
Changes from last version
-Is now lighted and hdr
-Made several editions to make train less "jumpy" and to reduce getting stuck in it.
-redid some of textures.
-added real stairs and redid center roof.
-detailed train station
-cow now blocks bullets
-replaced all decals with overlays
-modified the visleaf to prevent the "ghost train" effect.
-fixed a few errors in the map.
-added small ammo/health in outside shack
-fixed train looking dark
Pros: Unique Idea, Very Fun Map, Hard for any one team to dominate, Big Hit on my Server
Cons: Buggy Train Stuckage(as you mentioned), Missing some detailed walls(I.E. Posters and stuff)
Improvements: Make more of these ya?
Notes: Awesome map. Favoriting you as an author and will keep an eye on any maps you release.
WOW!!!! my map got featured... I'm seriously honored. anyways @BrainZ The platform is a bit buggy, but I think its less than how it was in the previous basically occasionally you'll get stuck in place if you stand still for too long. and melee is very hard. These don't really happen much as most of the time
To be honest this was just a map I made out of a concept while making another map. However it seems Its gotten extremely popular, I am considering making a larger version of the map. and maybe another version of the map that fixes all the said issues..
Once again Thank you for the support!
I put the age old suggestion "don't knock it till you tried it." Most people who enter our server when this map is playing have similar complaints but after a few rounds beg to keep the server on the map.
A larger version has been suggested but may not be implemented for a long time.
Cool idea, but bad execution.
The huge locomotive on that tiny little track looks ridiculous. And a bomb on the nose? Makes no sense.
I'd like to see you further develop this idea, just seems 'developmental' at this stage...