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Change the tf2's mapcycle and try a new type of backgound with japan !
This is the new version of Japan. I really like this map, i have work very very hard ( more than 200 hours ) on this one, and feebacks for the first version was good but some ppl want to see japan more finished, i've totally recreate it => I have fixed some problems, enlarge some control points, nerf the snipers and make the map more playable. I wish this version will be better than the latest, so i always need your feedbacks for enriching it , have fun :D
About the size :
It's a copy/past of granary ( 51 sec as HWG from cp 1 to cp 5 on japan , and 1 min 5 sec from cp 1 to cp 5 ^^ ).
Pros: From the first version : less sniping alley, more room for pyros, better first and central point, more visual aide to locate oneself.
Cons: The visual aide is from vanilla TF2, and doesn't integrate well into the Japan-style. The walls between points now remove altogether the ability to rocket jump them, it was a good thing in the first version. The anti-sniper went a little too far
Improvements: - please please please remove the white/blue(red) tile on the ground of CP 2&4. Visual aide was needed, but this is ugly.
- the arrows and RED or BLU signs could be replaced by something a little more discreet and more Japan-like. The arrows a the light shadow of a oni pointing toward a direction, the signs by the color of the rock floor by example, or some red or blue lightly colored props.
Notes: Still a _very_ nice work, but I think you went too far on the points given on the first version.
Pros: Fantastic lighting and details... even better than v1!
Cons: none that I am aware of...
Improvements: I do kind of miss the underground passages from v1...
Notes: Every time this map loads when our server is full, I always hear several "Wow! Awesome map!" comments... Great job!!
Pros: Get lighting, forward spawn points, nice layout with enough routes. All classes work well. Very nicely done.
Notes: This is one of the best lighted maps I've ever seen.
I think you went too far in nerfing the snipers, the 2 corridors will be too easily controlled by sgs and demomen
Now it plays like a standard sprayfest map, theres no battle for middle cp anymore as its impossible to retake it.
making v1 look nicer with a better tunnel system would have been better imo You could have left the sniper rape provided there was another way to get to middle cp