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README
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CP_STARK BETA 2
(cp_stark_b2)
Gametype: Control points - 5 point push
Players: 12/24/32, testing mainly for 6v6.
Scoring mode: 1 point per control point captured
Author: Tim Johnson
E-mail: timothyrj[email protected]
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Map description
A standard 5 cp map set during a light nighttime snowfall with an emphasis on height variations and varied gameplay.
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Recommended config file
mp_maxrounds 4
mp_winlimit 0
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Revision History (DD/MM/YY)
Beta 2 released 19/05/10:-
* Added rooftop snow models.
* Increased level of detail.
* Fixed an exploit where players could get outside the map.
* Propperly aligned respawn visualizers.
* Added patches or small, nonsolid planks of wood to mark the locations of health/ammo kits.
* Removed all instances of nonsolid prop console spam.
* Optimized the lightmaps.
* Tweaked locations of ammo pickups around mid.
* Reduced final control point cap time.
* Flagged snow particles as weather effects so they can be disabled on lower end PCs.
* Removed a few clipping exploits.
Beta 1 released 27/04/10:-
* Entire map is now detailed.
* Added a staircase at mid.
* Minor other tweaks.
Alpha 13 released 17/02/10:-
* Removed bridge tops, nothing to get in the way of rocket/stickie jumps now.
* Reworked flow around upper levels of the mid point.
* Continued detailing.
Alpha 11 released 03/01/10:-
* Continued detailing.
* Reconstructed bridges over 2nd/4th.
* Thinned snow particle further.
Alpha 9 released 05/11/09:-
* Continued detailing.
* Added jump route for scouts at central point.
* Fixed checkerboard snow pattern.
* Added Snowman model.
* Miscellaneous small tweaks.
Alpha 8 released 09/09/09:-
* Tweaked capture times, longer so that the full team can arrive at the centre before scout's swamp it.
* Continued detailing.
* Miscellaneous small tweaks.
Alpha 7 released 01/09/09:-
* Reworked the bridge at 2nd/4th.
* Added an extension in between 1st and 2nd point.
* Removed the conveyors above centre bridges.
* Adjusted capture timers.
* Miscellaneous small tweaks.
* Swapped to custom snow texture.
Alpha 6 released 26/08/09:-
* Reworked far tunnel from 2nd to middle cp.
* Started basic texturing.
* Thinned snow to around 1/3 previous density.
* Adjusted spawn timers and capture timers.
* Miscellaneous small tweaks.
Alpha 5 released 21/08/09:-
* Adjusted respawn times, starts off 10 each by the final point they are 10:7 to the defenders.
* Added a railing to the bridges at the centre point.
* Decreased width of final point arena.
* Added snow particles to more accurately simulate later visual states.
* Miscellaneous small tweaks.
Alpha 4 released 19/08/09:-
* Reduced walk time from spawn to middle point.
* Reduced size of 1st and 2nd cp areas.
* Reworked initial spawns to condense them and shorten walk times.
* Set directional signs to non-solid.
* Renamed 'Stark'.
* Added a new route at the middle point.
* Miscellaneous small tweaks.
Alpha 3 released 16/08/09:-
* Rotated first forward spawns so they face forwards.
* Slightly boosted light levels.
* Added spectator cameras.
Alpha 2 released 16/08/09:-
* Fixed blu's final spawn trapping them, effectively preventing them from winning.
* Implemented custom nighttime skybox.
* Increased capture times on middle and 2nd points.
Alpha 1 released 16/08/09
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Known Issues
* Remarkable lack of Iron Man references.
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Thanks
All members of www.tf2maps.net
Mark 'Pearhat' ffitch
MangyCarface
FLOOR_MASTER and 2f2f
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