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cp_lazytown_lazydaze_b6 - A Mod for Team Fortress 2.


Lazytown (cp_lazytown) was a 5 control/capture point map that was made about 10 years ago and it does not follow the standard/vanilla-based format. This is the day version of Lazytown. Details are as follows:

  • Stalemates 90% of the time (long matches/slugfests/tug-o-war).
  • Supports and is best played with 32 players.
  • Does not use a round timer (think of it as team deathmatch map with a goal).
  • Has only 1 area spawn for each team (no additional spawns are unlocked, you must rely on engineers).
  • Engineers can build in their spawn.
  • Has been rebuilt from the ground up while preserving its unique playstyle.

Again, this is NOT a Valve standard/vanilla-based map and it was never intended for such. Please keep that in mind for this map, especially to those of you who are not keen on maps like these.

So why upload it? Well, it was fun for myself and a bunch of players for many, many years. Despite what some might think about maps like this, it was definitely a good time with the right folks/community involved. But that can be said about anything I suppose. This particular version of the map was one that I rebuilt for a great group of people I used to play with back when I ran servers years ago, but neglected to release them publicly until now.

This map is also on the workshop, you can find it here: Lazytown Lazydaze

NOTE: The GameBanana page has all relevant files (such as nav meshes and res files), which cannot be found on the workshop download. This download also includes .bz2 files for server owners for their convenience.

Map History

Sometime way, way, WAY back when during the TF2 beta, a guy named Zeta created one of the first custom maps, cp_lazytown. As the name suggests, it was a very lazily designed town with capture points and it followed none of the valve conventions (at the time, none existed). This was to test out a hacked up version of the SourceSDK that people put together to see if it was possible to make maps for the game (the proper version of the SourceSDK did not come out for TF2 until sometime in 2008, mind you). As you can probably guess, it was definitely possible to make maps for the game.

Strangely enough, people loved the map. It definitely had design flaws and the map was very stalematey, but a lot of people back then enjoyed it (some still do to this day), so much so that many communities sprang up around this map and others like it. Eventually, a player named [GU] Tenshi updated the lazytown map and created two new versions: lazyday (which is still played today) and lazynite (which was primarily popular on the US west coast until a few years ago). These became the defacto versions of lazytown that most people played.

Years later, I rebuilt the lazynite and lazyday maps from the ground up for my old gaming community that I ran some years ago. I optimized the maps, added a few things, and "balanced" the map (at least in terms of it being a stalemate map) while preserving what made it fun for many people that used to play it with me way back when. That community is no more, sadly, but the maps themselves remain and a lot of folks enjoyed playing it, so I figured I'd share them.


  • Zeta author of cp_lazytown.
  • [GU] Tenshi author of the lazyday/lazynite versions of the maps.
  • Shout out to the Lazytown regulars from years ago. You guys were fun.