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cp_industrial_alpha - A Mod for Team Fortress 2.

This is my "first" map. CP_tloidone was my first one, but this one is the one with the textures, detail and a decent name. This is still the alpha of the map, meaning that I think it could be better but that I'm too lazy/tired to finish it off, change some details, check for bugs and stuff like that. If you play this map and find a bug, tell me and I'll fix it. If all bugs are fixed, I can go beta and finally just release the damn thing. Also: there is no second spawn room in the warehouse for either team. So I advice your engies to have some teleporters up just in case. Don't worry: the entrances can be placed in a safe spot.
  • T-LOID avatar
    T-LOID Joined 14y ago
    Offline
    140 points Ranked 94,307th
    14y
    Posted by DDbrother821 Sniper heaven. One class should not have an advantage over every other because of the map
    Really? I tought I got rid of the sniper problem by allowing them to take out other snipers so they bother other players less. A sniper in the spawn building is only effective in defending the last control point, and snipers in the second building are extremely vulnerable to other snipers and anyone who takes one of the many routes to their location. unless there's a sentry protecting the sniper, but that's just common sense.
    paintkiller
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  • DDbrother821 avatar
    DDbrother821 Joined 16y ago
    Offline
    521 points Ranked 55,684th
    14y
    Sniper heaven. One class should not have an advantage over every other because of the map
    Runningdagger
    URL to post: