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Cp_egypt is set in an ancient egyptian ruin excavation site. I worked on it for 5 months and tried to make it very detailed with a bunch of custom content.
The story is that red team discovered these ruins and began excavating them to find the ancient treasure. When red team finally found it, the blue team caught up with them and is now attacking in an attempt to steal it.
It is an attack/defend map with 3 areas and 6 caps in total like dustbowl. It's really big and works well with 32 players. I hope you enjoy it.
The whole map and all of the custom materials/models are made by me, Sean Cutino.
In order to fix a few balance issues in the map, I made major modifications to the map. It now will play a lot better on 32 player servers.
-Added new entry way to cap 2B
-Added new entry way to cap 1B
-Reconstructed cap 2B to be more optimized and lag less
-Added New interior rooms in cap 2B
-Made cap times a bit faster
-Changed layout of health and ammo
-Made several optimizations
Great map, love to play it.
After the recent changes: Cap 2 on stage 2 is a little more difficult than before to cap. I prefer it the old way.
Cap 2 stage 3 feels too sniper friendly to me, wide open area with only a few small doors to enter from. Seems to favor defense too much.
Pros: Stunning graphics! nice original theme.
Cons: slightly unbalanced particularly at the part shown in screen shot 3.
Improvements: Well now that it's on Steam there's no improvements you can make. Besides it's perfect
Notes: Cograts on getting this map and junction on steam!! though I would have liked to have seen harvest on there.
I've played it on 32 player servers and it runs fine for me all on high, smooth 60 fps. It's not like I have a super computer either, just an average one.
Check your +showbudget to see if you're getting the wierd lag spike issue where it thinks the map has a bunch of dynamic lights. It has no dynamic lights but for some reason this happens, I'm trying to figure out why.
My optimization is not the problem here and the issue you are having with it is rare. Just restarting the game will probably fix it as I've heard from some people. Still, I am trying to find the cause.
On two different servers, at 32 players each, it didn't seem to run so well. It wasn't a video card issue either since 94% of the maps I review run smoothly. I play TF2/HL2/Portal with all video settings at 'high' on a system that's more than adequate to handle running the entire Orange Box.