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cp_cavein v1.1 - A Mod for Team Fortress 2

------------------- \\TEAM FORTRESS 2// ------------------- MAP: cp_cavein TYPE: Control Point ***VERSION: 1.1*** Author: Irksome FILE NAME: cp_cavein.bsp FILE SIZE: 19,045KB RELEASE DATE: 1/20/2008 DESCRIPTION: Both teams begin in the bottom of a collapsed mineshaft, they need to work their way up-towards the quarry surface, take control of the 'foreman's former office' and push the opposing team back into their own mineshaft. MAP OVERIEW MAX PLAYERS: 32 MIN PLAYERS: 2 - 5 Control Points 1 RED 1 BLU 3 Neutral - 60 second prep-time. - 30 minute max time limit. - 5 minutes added on each cap. UPDATES/CHANGES/ADDITIONS IN THIS VERSION (1.1) - Added forward spawning. Made available when the depot is captured. - Added an alternate exit route from the spawn, as well as another entrance to the cave CPs. - Fixed the purple and black checkerboard textures. - Changed the depot cap times from 5 seconds to 4.5. - Fixed being able to pass through the smoking truck. HOW TO INSTALL THIS MAP: Place the cp_cavein.bsp into your: \Steam\steamapps\***YOUR USER NAME***\team fortress 2\tf\maps SPECIAL INSTALL NOTE: If you previously installed cp_cavein, you should remove it from your maps folder and substitute it for the newer version. AUTHOR CONTACT INFORMATION: vonirksome@gmail.com
  • Kithas avatar
    Kithas Joined 13y ago
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    164 points Ranked 66,236th
    13y
    We at jfh would add the map to our servers one problem however with the advance spawnpoints (which are great) when you take a point it moves up the spawns but if you lose that point it doesnt move the spawn back again so you end up with people spawning right next to the center point no matter what if this is fixed and the map renamed wed love to add it to the server
    Cartographer
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  • Nacasius avatar
    Nacasius Joined 13y ago
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    13y
    Pros: Good Size. Extra Spawns are a wonderful upgrade. Nice texture fixes. Cons: Nothing, I liked that you could plant Teleport Exits behind the truck before, but i'm weird that way. Improvements: Needs 1 of 2 choices, remove instant respawn, replace with normal, or/and change the respawns timer so that whoever caps the middle forces the other team to spawn further back. This change plus instant respawn might work very well for a fast aggressive game.
    Bananite
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  • Varadero avatar
    Varadero Joined 14y ago
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    13y
    Nice job. Now, I think you should try to play it with other players to see how it could be funnier.
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    Mantra
    Bananed
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  • crazychicken avatar
    crazychicken Joined 16y ago
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    2,903 points Ranked 20,365th
    13y
    The map is well made but the layout is wrong its impossible to cap the 4th cp as the other teams spawn is right outside the cap point, also i think the 5th cp would be hard as well. needs more work on the gameplay layout and then alter the map accordingly tried it on my server and it was a total stalemate around the middle cp jsut needs the other team to only spawn at forward point when they have middle cp, and another route would be good too i think. nice map in same vein as warpath and toyfort, look at warpath and edit this and it will be good
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    Mantra
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  • TF2-Dude08 avatar
    TF2-Dude08 Joined 13y ago
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    13y
    Pros: good size, works great with 24 or 32 players, good cap times, and nice use of props and stuff Cons: nothing i can think of atm Improvements: umm i cant think of anything Notes: keep up the great work, make more maps :D
    Bananite
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  • iShot avatar
    iShot Joined 13y ago
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    13y
    It seems to big for me... The outside space is really adorable... Great job, no further comments, Greetz, averbanck [iShot]
    www.th-uk.com
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  • drimp avatar
    drimp Joined 14y ago
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    13y
    Really nice. It could use more props in places. Other than that its a great map! Nice one.
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    Mantra
    Mapping Imp
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  • Neo_Bahamut_19 avatar
    Neo_Bahamut_19 Joined 14y ago
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    1,475 points Ranked 23,133rd
    13y
    I liked it, looks really good and plays really well
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  • Neo_Bahamut_19 avatar
    Neo_Bahamut_19 Joined 14y ago
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    1,475 points Ranked 23,133rd
    13y
    Ill try it out, looks like it might just be too big though, I'll let ya know if it is teh_suxorz with 24 or less players (being as my server is a 24 player server) looks cool though, definately, the area in the last screenshot looks as though it needs more props
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