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Hyrule (Ocarina of Time 3D) - A Mod for Team Fortress 2.

This is my port of the ENTIRE overworld of "The Legend of Zelda - Ocarina of Time 3D" 


In this map, you are able to visit almost every house in every town. (With the exception of dungeons and temples) 
Also there are some minigames in the town, a search quest for items, destructable objects and some more things to explore and discover. 
If you have played the original game, you will know where to look for secrets. 

Download from the Workshop:
Workshop (It is also compatible with Gmod)



Here is a video from an earlier version (thanks to Robotortoise):


Ocarina plugin for OoT3D_Hyrule

In order to use this sourcemod plugin, put the ocarina.smx into "tf/addons/sourcemod/plugins" on your server.
Ingame, type "/ocarina" to open the song menu. Choosing a song will teleport you to the equivalent pedestral.

Thanks to Jim for this useful plugin.



Ocarina of Time 3D playermodels (Updated 05-15-15)
Majora's Mask 3D playermodels (Updated 03-28-15)

I've created a bunch of playermodels. Those models are rigged to different TF2 skeletons. Useful, if you want to roleplay or populate Hyrule with various Zelda characters. 
They are intended for the Model Manager plugin.
And here are the entries for the cfg file: Paste.bin

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  • alexandrovich avatar
    alexandrovich username pic Joined 11y ago
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    5y
    Masterpiece 

    (Both Ocarina of Time and this)
    //What r u looking for here? avatar
    Mantra
    //What r u looking for here?
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  • Falki avatar
    Falki Joined 6y ago
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    5y
    I really like your work, but something goes wrong when a player joins my server that hosts this map, the problem is the missing map error and I've tried everything to fix it.

    Nothing worked, maybe it's the file size too big.

    Any help or tip?

    I tried also to make a friend download the map manually but it hasn't worked...

    I've watched all the server files and I saw nothing wrong with them
    Some Italian Guy
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    Litronom Joined 9y ago
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    6y
    Posted by dooki51

    For some reason, whenever I underwater while in this map, all I see is the "missing texture" texture. Am I missing something?
    Restart the game and don't load any other map before this one

    Jack of all trades
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    dooki51 Joined 10y ago
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    6y
    For some reason, whenever I underwater while in this map, all I see is the "missing texture" texture. Am I missing something?
    Bananite
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    XioanAskari Joined 11y ago
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    6y
    This is a great map though i do have only one big flaw with this map,

    The fog in the lost woods, if there are too many people in the woods the server lags pretty hard and makes it unplayable for people.

    Would it be possible for a version without the fog in the lost woods if that is possible.
    Bananite
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    Ghost1229127 Joined 11y ago
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    6y
    Posted by Litronom

    Posted by 404: User Not Found

    Hey there Lit, I'm the guy who did the pastebin file for you on Facepunch, for Model Manager.

    Just came back after a 2 year absence here.

    Love this map too.
    Yes, I remember you. You also ran a server with the map. 

    Your love is appreciated.
    Yeah, that server is down right now while I work on some SourceMod plugins for my main server. Once that's done, I'll be bringing my Hyrule server back up :D

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  • Litronom avatar
    Litronom Joined 9y ago
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    6y
    Posted by 404: User Not Found

    Hey there Lit, I'm the guy who did the pastebin file for you on Facepunch, for Model Manager.

    Just came back after a 2 year absence here.

    Love this map too.
    Yes, I remember you. You also ran a server with the map. 

    Your love is appreciated.
    • Thanks x 1
    Jack of all trades
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  • Ghost1229127 avatar
    Ghost1229127 Joined 11y ago
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    6y
    Hey there Lit, I'm the guy who did the pastebin file for you on Facepunch, for Model Manager.

    Just came back after a 2 year absence here.

    Love this map too.
    URL to post:
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    Litronom Joined 9y ago
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    6y
    Posted by Buns

    About the edicts error, I find that the limit that you can push without crashing a 32 player server is 1200. If you can cut down to that number, then you're fine. Are you using dynamic props? change them to static. It really helps.
    Thank you for your input, but I am already aware of this issue and have taken measurements in order to prevent crashing. (Not eliminate the possibility of it, but decrease the chance of the infamous "out of edicts" error)

    Jack of all trades
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    Buns Joined 7y ago
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    6y
    About the edicts error, I find that the limit that you can push without crashing a 32 player server is 1200. If you can cut down to that number, then you're fine. Are you using dynamic props? change them to static. It really helps.
    Pyro
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