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- A Mod for Day of Defeat: Source
A fast paced battlefield consisting of trenches and bunkers.
After around 12 months on/off development of this map I have reached a point where all major bug and gameplay fixes that can be made have, over the iterations of this map it has increased in visual and audio detail as well as benefited from improved optimization and therefore frame rates.
I would like to thank the follow:
DIR community, they gave me a server to be able to test my maps on and found a lot of the bugs in the map as well as providing gameplay suggestions.
Cpt Ukulele, Lost & Splatt for beta testing an earlier version and providing screen shots and constructive criticism.
All the sites and servers that have hosted my map.
Surgeon, pedroleum & happyernst for custom models used in the map.
Removed ammo depot
Moved spawns to flat area outside flag one
Closed off old spawns and removed detailing
Increased flag capture time
Added extra person to cap first flags
Added physical protection to spawns
Opened up original tunnel
Fixed sandbag bug
spawn protection added to spawns
rotated tree so it doesnt stick through wall
raised ladders in first
removed grass from edges of disps
made all clip player clip
added more decals
removed some custom models
added more area portals across entire map
huge modification of skybox to reduce map area
closed off disps with nodraw
set draw distances
func_detailed more areas
added more hints
compiled with advanced compile
removed more custom models
improved spawn protection
fixed several bugs
improved optimization - hints/areaportals
added more detailing
fixed several remaining bugs
Balance: Perfectly balanced... But it's not a performance cause it's almost a mirror map...
Design: Good job, really well designed.
Gameplay: Small map, really funny to play.
Looks: Really good looking map. Maybe you could work on the lightnings.