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dr_puzzle_mario - A Mod for Half-Life 2: Deathmatch

This is a puzzle style map, meant for team-based play on co-op puzzle servers.
  • Dr.Kleiner avatar
    Dr.Kleiner Joined 12y ago
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    11y
    Updated to version 5: - Prevented glitching to complete puzzle 5 - Adjusted difficulty in puzzle 6 - Added music and sound effects
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    Zlodey_inc Joined 12y ago
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    12y
    The third version has turned out bad. At start on a server, all players constantly throws out from game with an error. In the first and second version such was not. Make in V2 constant spawn of crowbars and more change nothing. So it will be better also all well.)))
    Bananite
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  • Dr.Kleiner avatar
    Dr.Kleiner Joined 12y ago
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    12y
    Updated to version 3: - Fixed crowbar and zero-point energy field manipulator spawns - Changed player spawn to prevent team killing - Quicker creation of koopa shells in puzzle 3
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    Zlodey_inc Joined 12y ago
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    12y
    In the second version of a card again a defect. At the first level vanish Crowbars and do not appear any more. There two or three pieces of all it is possible to take them and if players have died, it is more nobody to take
    Bananite
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    Archanor username pic Joined 15y ago
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    12y
    Looks like it could be fun, I'll try it a bit later. Only thing that looks bad is the lack of lighting. Also, why don't you make this for actual coop mods like Synergy?
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    Zlodey_inc Joined 12y ago
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    12y
    Now it is excellent!))) thanks - me the card was pleasant. I will put on a server and I will look as it there will pass players. Do the puzzles more often, it is not enough new cards
    Bananite
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  • Dr.Kleiner avatar
    Dr.Kleiner Joined 12y ago
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    12y
    Combine spawn problem has been fixed as of v2.
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    Zlodey_inc Joined 12y ago
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    12y
    All is good, but there is an error. The card does not alter the player from a combine in rebel and it is necessary most to pass. It is necessary to correct
    Bananite
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