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dm_itarena - A Mod for Half-Life 2: Deathmatch

Italy Arena

It is a traditional deathmatch arena, based in one sector of arenaplex_v2, thanks to the arenaplex_v2 developer team. BTW. Enjoy the map. Also, try to get to the secrets areas at the map, to get some advantages. XD
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    Pig Popper username pic Joined 15y ago
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    13y
    Posted by mrspectate Well, thanks so much for the post, even if you can add me to you friend list in steam, could be nice.
cant find ya in steam bud, try adding me pigpopper
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Mantra
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    mrspectate Joined 13y ago
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    13y
    WOW!!! Take it easy... XD Thanks for the post!. So, there are more errors, I'm sure, I saw more, also the map make crash when players try to get in one secret. Fortunately no one knows yet, only me. XD You rigth, I have to fix it. btw, I make this map cuz, some friends, want to play in this arena; they don't care the errors. :( This map is an arena from arenaplex, we wanted to play. However, I'll fix all of this; I just need time. Well, thanks so much for the post, even if you can add me to you friend list in steam, could be nice.
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    Mantra
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    Pig Popper username pic Joined 15y ago
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    13y
    Ok bud played this today.. and without trying to sound cruel its time to up your game.. I know your ready :) some comments: This door overlaps when open, easily fixed by setting the lip imo these corridores are too narrow for good game play dying from a 2hp hit off of a flame is lame during play Oo not a fan of secrets and this 1 is well overstocked (just my opinion) odd light bleed here, im sure yuo can find a way around this this area should be clipped as you can get stuck and prevents the lift from working if there is a lift here you should sign post it, it makes no sense having the same texture. It is not a real secret you have to discover as you will walk over it when playing. PIC 1 PIC 2 see the difference this secret is not secret :S, my advice would be to either make it so it is not so obvious or to make it obvious and texture it as a door the passages are too low (floor to ceiling)when a player is jumping (bunny hopping) you can see thier head bobbing all the other stairs in this section allow you to continue walking to teh upper section except these ones, you need some consistency here imo, it is also better for player movement too. (see below) Pic 2 this lift does not sit flush :S ======================= Overall this looks a to be a fun map, but it feels like your not really making the most of your skills. you should be looking more at the small details like player experience at lighting, brushwork and texturing to really bring your maps to life and put them a cut above the rest out there.. Think about the player experiance Think about the map theme (the small details) and your maps will start to pop... Its time bro www.aworkingpig.co.uk avatar
    Mantra
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