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It is a traditional deathmatch arena, based in one sector of arenaplex_v2, thanks to the arenaplex_v2 developer team. BTW. Enjoy the map. Also, try to get to the secrets areas at the map, to get some advantages. XD
WOW!!! Take it easy... XD
Thanks for the post!. So, there are more errors, I'm sure, I saw more, also the map make crash when players try to get in one secret. Fortunately no one knows yet, only me. XD
You rigth, I have to fix it. btw, I make this map cuz, some friends, want to play in this arena; they don't care the errors. :(
This map is an arena from arenaplex, we wanted to play.
However, I'll fix all of this; I just need time.
Well, thanks so much for the post, even if you can add me to you friend list in steam, could be nice.
Ok bud played this today.. and without trying to sound cruel its time to up your game.. I know your ready :)
This door overlaps when open, easily fixed by setting the lip
imo these corridores are too narrow for good game play
dying from a 2hp hit off of a flame is lame during play Oo
not a fan of secrets and this 1 is well overstocked (just my opinion)
odd light bleed here, im sure yuo can find a way around this
this area should be clipped as you can get stuck and prevents the lift from working
if there is a lift here you should sign post it, it makes no sense having the same texture. It is not a real secret you have to discover as you will walk over it when playing.
PIC 2 see the difference
this secret is not secret :S, my advice would be to either make it so it is not so obvious or to make it obvious and texture it as a door
the passages are too low (floor to ceiling)when a player is jumping (bunny hopping) you can see thier head bobbing
all the other stairs in this section allow you to continue walking to teh upper section except these ones, you need some consistency here imo, it is also better for player movement too. (see below)
this lift does not sit flush :S
Overall this looks a to be a fun map, but it feels like your not really making the most of your skills. you should be looking more at the small details like player experience at lighting, brushwork and texturing to really bring your maps to life and put them a cut above the rest out there..
Think about the player experiance
Think about the map theme (the small details)
and your maps will start to pop... Its time bro