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dm_3006_beta - A Mod for Half-Life 2: Deathmatch

The map is set in the slums and abandoned industrial areas of a kilometer-high, futuristic city. Corrugated sheet iron and concrete. Some parts stand underwater. Sunlight falls in small chasms but mostly stays a glow in the distance. HDR, mmmm.
  • SimmerALPHA avatar
    SimmerALPHA Joined 13y ago
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    1,663 points Ranked 23,122nd
    13y
    Pros: Great atmosphere, nice vertical and horizontal gameplay, well-crafted. Cons: The water is glitchy at times. Improvements: Fix the water. Notes: The best map I've played for HL2:DM. Keep up the good work.
    Mantra
    "To frag or not too frag..."
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  • haymaker avatar
    haymaker Joined 15y ago
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    14y
    Too bad snkpit is closed for comments on this... wow I can't believe I missed this when it came out! ( shakes sand from hair ) Impressive from the start, and even more so 5 mins in when I realized I had 3d skybox turned off. Great theme and sense of place, almost movie-like even without a pile of scripted events. Soundscape gives it a blade runner- cloudcity feel, though it's certainly hl2. So much so I'm inclined to imagine this as single-player as well. First thing I look for in big maps is performance, and this is a very well-tuned piece for what it is. I realize my rig is pretty mediocre, so it's good that you've managed to localize the few trouble spots and keep them from being problematic. Nice job on the layout, I was surprised to turn a corner and find a place I'd already been; good for surprise attacks, while at the same time having some lengthy sightlines, mainly vertically. There is a lot of vertical movement here, and it never seems difficult or "tiring" while ascending, good work there. Speaking of which good job placing health at fall points, something a lot of maps miss. Trying to run around blindly kept me grounded somewhat on the lower levels, which suits my playing style anyway, being more open. I'm not a fan of vent-crawling, ( or elevators ) so it's nice that it's not necessary here ( I like the nod to hl1 in the fan shaft tho ). The architecture is consisent in style throughout, except perhaps the topmost pillar-room. I found myself staying in the trash-chute room the longest, I love that place! It's like the arse of whatever culture lives above and as such it makes sense to be a combat zone. Wasn't there a ragdoll somewhere before? The whole impression is fantastic while being believable, that is a tough balance to strike. Lighting is stellar and is fundamental to the mood of this place. The three colours in the room with fence-vista are effective in portraying some kind of place that is used by people, for example. Nice use of darkness, that is hard to do properly. Gameplay-wise of course is dictated by layout, it looks like you've got a few styles covered. I can't say much more as I've only solo'd it, I look forward to being in a game here.
    Video games are Bad for You
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  • Jacfu avatar
    Jacfu Joined 15y ago
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    260 points Ranked 62,528th
    14y
    This map is amazing...love it
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    Mantra
    SAY NO 2 SPAM
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    noddy14 Joined 15y ago
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    1,826 points Ranked 22,584th
    15y
    Wow. Absolutely freaking insane!!!
    Ignorance is Strength. avatar
    Mantra
    Ignorance is Strength.
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  • Warden avatar
    Warden Joined 16y ago
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    31,811 points Ranked 174th
    15y
    Awesome map.
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    Dj2Stalker Joined 15y ago
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    15y
    Awesome!!
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