Moved spawnpoint from hard to escape position (Freeman's room)
Fixed textures on the bottom of the main cave.
Moved one pillar, near the electic room. Did needed
Trying to fix the electric room sound. It should be powerful! Even if that room was added as a placeholder, for my teen mapped map (and it's do good now, I promise!)
Train travelling backward through map got stuck on older, unnessecary paths
Hideout atmosphere. Cuz it was made manually, even through use of alien tools, it shill can not be a concrete box. Not a o one man hideout.
The map is multiplayer only. No more spoilers on loading SP mode. Even further — now it's rather interesting.
A bunch of textures here and there. For example the containment warehouse pods now textured different
A labrotary coat on the second floor. Textured by "poster19". I'm a freaking artist, you know?
Previous version was raw alpha, not playable at all till now. Long work update from 0.85b to 1.0 (I called it myself a total conversion)
Vastly changed interiors on two main locations. Completely redone!
Overall deathmatch gamplay changes. Weapons items paths...
Checked and fixed every spawn points.
Totally new path, room, teleport. Made for gameplay sake, yet has a design base on it.
Changes compilation tools from ZHLT to UM-VHLT !!!
Fine tuning all the details throughout the map
Music tweaked a bit.
The map 18 years in stasis out NOW! 2020