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crossfire2k - A Mod for Half-Life

crossfire2k

After some hiatus in my work, I decided to revisit the good old crossfire map.

The map is work in progress at the moment, still has some things to polish on it.

The main features:

1. detail textures
2. fully functional nuke (like the original crossfire map)
3. more player spawns
4. the old hidden room can now be opened and explored
5. added 2 more hidden rooms, they are accessible, however you need to figure out how.
6. minor tweaks on the weapon placement and the number of health/hev chargers

Here's the promised version for Half-Life. 

------General Info--------------------------------------------

Date :  February 28, 2021

Title           :  crossfire2k

Filename        :  crossfire2k.bsp

Filesize :  1.71 megs

Archivesize :  13.1 megs

Author          :  Zarko 'Napoleon' Dinev

Author Email    :  zarko.dinev@gmail.com

------Map Desciption-------------------------------------------------

New version of crossfire map.

------Play Information-----------------------------------------------

Deathmatch      :  yes

Single Player   :  info_player_start exists

How Many Players:  2-16

------Construction---------------------------------------------------

Editor(s) used  :  VHE 3.4 Zoner's HL tools 2.4.2

Time to Complete:  12 Days total

Compile Machine :  Intel(R) Core(TM) i7-8750H 2.2, 32gb RAM

Compile time    :  10 min (-extra for hlrad) 

Playtest time   :  21 Days

Custom Tex's :  Yes

Detail Textures :  Yes 

------Compile Info--------------------------------------------

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness

------------  ---------------  ---------------  --------

models            133/512         8512/32768    (26.0%)

planes           2365/32768      47300/655360   ( 7.2%)

vertexes        11615/65535     139380/786420   (17.7%)

nodes            4328/32767     103872/786408   (13.2%)

texinfos         1216/32767      48640/1310680  ( 3.7%)

faces            8424/65535     168480/1310700  (12.9%)

* worldfaces     6943/32768          0/0        (21.2%)

clipnodes        8899/32767      71192/262136   (27.2%)

leaves           2799/32760      78372/917280   ( 8.5%)

* worldleaves    1944/8192           0/0        (23.7%)

marksurfaces    10312/65535      20624/131070   (15.7%)

surfedges       40240/512000    160960/2048000  ( 7.9%)

edges           20224/256000     80896/1024000  ( 7.9%)

texdata          [variable]    1575972/33554432 ( 4.7%)

lightdata        [variable]          0/50331648 ( 0.0%)

visdata          [variable]          0/8388608  ( 0.0%)

entdata          [variable]      43039/2097152  ( 2.1%)

* AllocBlock       20/64             0/0        (31.3%)

113 textures referenced

=== Total BSP file data space used: 2547239 bytes ===

------Map Instructions-----------------------------------------------

Unzip this file in your half-life/valve/maps directory, or Adrenaline Gamner Directory.  

------Thanks/Credits-------------------------------------------------

Some textures from: https://gamebanana.com/textures/2771