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CFR's Wispon Tweaks - A Mod for Sonic Forces

Am I about a year and a half late to the party here? Maybe, but hey, presenting my

Wispon Tweaks Mod!

This mod aims to make the Wispons a lot less restrictive by hugely increasing how long their special abilities last and tweaking a few of their general use attributes - e.g. reducing the distance that using the Lightning Wispon's attack lurches you forward.

This mod is best paired with the "Remove Wispon Boundaries" code available under the "Codes" tab in HedgeModManager - Forces' levels have these big annoying triggers that automatically remove your Wispon's special meter even if you haven't used it yet, and that code turns the majority of these off.

I hope you guys will like it!

  • Sonicjan avatar
    Sonicjan Joined 2y ago
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    This is one of the mods that actually make me like the game! It's pretty awesome to have, but there are two smaller issues I still have with Wispons:
    - Once you activate the Asteroid Ability, you can't shoot projectiles with the Indigo Asteroid Wispon. Could you unlock that ability? (It's the only Wispon with that problem)
    - The Void Wispon is one of the most fun ones, when using it without boundaries, but it would be really nice if you were able to warp downwards in 2D sections (you can control the warp direction. Upwards and Downwards are not possible in 3D (obviously) and Downwards isn't possible in 2D (strangely))

    I still think that Wispons need some more tweaks in abilities in future games, but here in Forces there are so far alright.
    Though, I do wish that the abilities were always usable and that the ability bar would shrink whenever you use one. It should then regenerate over time.
    That way we wouldn't need Wisps to be placed everywhere, which would open up abilities for level design...

    Thanks for this mod, though! Forces wouldn't be as fun without it :)
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