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Classic Sonic Improvement Mod - A Mod for Sonic Forces

Updates

Version 12.3 8mo
  • Adjustment Made a few tweaks to Classic Sonic's physics.
  • Adjustment Made S ranks a bit easier to get.
  • Adjustment Improved cutscene compatibility for the new model.
  • Adjustment Fixed some of the animations for the new model.
  • Adjustment Resized the head of the new model slightly.
  • BugFix Fixed some level bugs.
  • BugFix Fixed some issues with Modern Sonic's physics.
  • BugFix Fixed some missions being too difficult.
  • Improvement Various other improvements.
Version 12.2 11mo Addition4 Adjustment2 BugFix10 Improvement Version 12.1 11mo Adjustment2 Addition BugFix2 Version 12 - THE CHAOS UPDATE! 11mo Addition4 Adjustment BugFix Version 11.1 2y Addition Adjustment BugFix Improvement

Sonic forces you to improve himself.



As we all know Classic Sonic sucked pretty bad in Sonic Forces. This mod aims to fix that by improving his overall gameplay by tweaking his physics, removing his speed cap, adding a whole new boss fight, and various other tweaks and fixes.

Tweaks / Changes

  • Sonic's jump feels a lot less heavy and easier to control.
  • Sonic's speed cap is removed when going down slopes.
  • A brand new Chaos Boss fight! (unlocks after completing ghost town)
  • The Spindash / Dropdash is more accurate to the classics / mania.
  • Rolling is much more effective and feels more like the classic games.
  • Sonic's appearance is now based on Marza Planet's CGI design. (optional)
  • Intrusive dash panels removed.
  • Intrusive springs removed.
  • The fall signs from Generations are now present.
  • New stage intros!
  • Various stage tweaks including the removal of auto scrolling from Iron Fortress.
  • Super Sonic is much faster than he normally is.
  • S ranks are harder to get.
  • Improvements to his 3D controls for stage mods.
  • Comes with CFR's Modern Physics Improvements.
  • Various other improvements.

Warnings

  • This isn't compatible with other physics mods for the most part but it comes with Cornflakerush's Modern Sonic Physics. (the version included is a bit more updated than his current one as he hasn't gotten around to updating it yet.)
  • This mod isn't compatible with skin changes either but that only applies to skins that change Classic Sonic specifically. If you want to make your Classic Sonic skin compatible then take a look at this tutorial!
  • Custom levels are compatible but they should be loaded below this mod within the mod loader menu. This will prioritize the level mod over the improvement mod. Anything else should be above this mod so it has priority.
  • As long as credit is given, you may use stuff from this mod for your own mods. This includes packing the physics stuff and/or using the fall signs in your own stage mods. Just don't take more large scale things like the Chaos Fight.

Known Bugs
  • Make sure that your last played stage is something besides VS Chaos when unchecking the mod! On occasion the game does not reset the last played stage so it ends up crashing upon loading into the world map! ALSO MAKE SURE YOU HAVE "SAVE FILE REDIRECTION" checked in the mod loader or you might crash trying to load into "Vs Chaos"!
  • Classic Sonic's new model has a few animation issues. It's going to continue to be worked on down the road and ported to gens as well.

Be sure to check out some of my other mods.



Click here to join our discord server!

MAKE SURE YOU ENABLE SAVE FILE REDIRECTION IN YOUR MOD LOADER!!!

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  • i'm a maniac if i dont download this
    Bananite
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  • Artnerd avatar
    Artnerd Joined 5mo ago
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    1mo 1mo
    Does this change the Super Sonic Music as well?
    Bananite
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  • Artnerd avatar
    Artnerd Joined 5mo ago
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    4mo
    Does this work with Sonic Forces Reimagined? In the trailer, it said that you edited the stage layout a bit.
    • Agree x 1
    Bananite
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  • ButtSavage avatar
    ButtSavage Joined 2y ago
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    7mo
    Quick thing on the avatar's edited physics, in capital city when you go up the building and have to quickstep the lazers he's too slow to actually dodge them effectively and always gets hit, the only thing that doesn't make him get hit is holding the R2 button (cause wispons seem to increase your speed). Any chance you guys could fix that?
    Bananite
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  • AwesomeIsaiah avatar
    AwesomeIsaiah Joined 11mo ago
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    7mo
    What do you mean modern physics improvements? Does Modern Sonic and Avatar have fixed physics and stages too?
    Bananite
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  • rabidhyperfocus avatar
    rabidhyperfocus Joined 4y ago
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    147 points Ranked 71,952nd
    8mo
    I got the super sonic dlc, however, whenever i try to load up a level as classic super sonic, it freezes up and crashes. but since ive been using this mod for so long, all of my progress is saved on it, so i cant really just disable it.

    is there something i can do about this?
    Chaotic Dumbass
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  • Sonic Apocalypse avatar
    Sonic Apocalypse Joined 1y ago
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    8mo
    Could i use this in a modpack?
    Sonic Forces Remake Please
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    HyperKnuckles99 Joined 2y ago
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    8mo
    I believe someone else mentioned this but I figure I might as well again. Using this mod causes modern Sonic, Avatar, and Shadow to use the slow moving grinding animation even when going at full speed on rails.
    Bananite
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  • opkingly avatar
    opkingly Joined 9mo ago
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    9mo 8mo
    Hello! I just did a full playthrough with this mod, (coupled with the Wispon Tweaks mod) and I'm shooting for 100%. I found it to be a blast, and a definitive improvement over the vanilla game. I encountered a few minor issues and oversights though:

    1.  The modified intro sequence and level design for Chemical Plant makes the time trial mission for the level a LOT tighter than it was in the original game. I made it through with only two seconds to spare.
    2. Likewise, the time trial mission for the first Eggman battle is nearly impossible due to the adjustments made, and I had to temporarily turn off the mod & move my save file in order to achieve it.
    3. (The last of my 100% completion-related complaints for classic Sonic) The adjustments to the S-Rank requirements in classic Sonic's levels feel a little overtuned in my opinion. Speedrunning the level and grabbing red rings without dying barely nets me an A-Rank in some cases, and for some levels like Iron Fortress I had to rely on the daily mission bonus.
    4. The extra stages are either missing music or using the wrong music. I believe this might've already been mentioned.
    5. The Chaos fight disappeared for me and never returned after a certain point. I think it was when I had unlocked some of the extra stages. Turning on save file redirection didn't fix the issue. This one could've been my fault with the save file shenanigans previously mentioned, but I wanted to note it regardless. Strangely, missions for a nonexistent 'stage 43' appear when the mod is active, which I believe might be linked to the Chaos level.
    6. Do you think it would be possible to include an option to disable the new speed shoes and invincibility themes? I found them somewhat unfitting, personally.

    Additionally, some issues can be found with the modern Sonic tweaks included with the mod, applying to both modern himself and the Avatar:

    1. Using the homing attack and stomp too quickly on certain bosses (Metal Sonic, Infinite 3, and the final boss) results in the player clipping through the ground and being forced to restart the level.
    2. When holding forward while using the homing attack, modern Sonic will sometimes miss items floating above enemies, such as red rings and Wisp capsules. This is most easily recreated near the beginning of Null Space.

    I understand that a few of these issues are ones that many players won't encounter and thus don't need to be a high priority, but I can see it tripping up some first-time players who aren't aware that they aren't present in the vanilla game. Other than these problems, I think it's a wonderful mod, and I applaud the addition of a full boss stage! Great work!
    Bananite
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  • I don't know what you guys changed in the Chaos bossfight's falling water section but now it doesn't lag on the first set of water. It still lags when the second set falls down tho.

    Here's a screenshot showing which water set still lags:
    https://pasteboard.co/JGBOqq2.png
    Bananite
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