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CFR'S Modern Sonic Physics Tweaks - A Mod for Sonic Forces.

-- THIS PROJECT HAS BEEN SUCCEEDED BY MY NEW REVISED MODERN SONIC PHYSICS TWEAKS! FIND THEM HERE --


After a long time spent staring at a wall of numbers, countless loose ends and failed experiments, I present my first physics altering mod for Sonic Forces!




This mod makes a few simple but (in my opinion) effective tweaks to Modern Sonic's physics to improve his overall gameplay.

  • Increased Sonic's double jump height
  • Much tighter turning at full run speed
  • Practically removed homing attack cooldown
V1.1 Adds:
  • Removed 2D homing attack cooldown
  • Increased 3D slide speed slightly (2D incoming!)
  • Made 3D homing attack launch you slightly forwards, not backwards

(Would've loved to have made some adjustments to the Boost too but unfortunately I haven't been able to make any changes there!)

 Also includes PTKickass' amazing Fixed Classic Sonic physics!

Thanks to Radfordhound, Beatz and PTKickass for their help making this happen!
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  • androos avatar
    androos Joined 2y ago
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    252 points Ranked 71,579th
    2y
    do you plan on adding drifting?
    Bananite
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  • There are so many. Do these have to be installed individual or are they different versions?
    Bananite
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  • DakuKyatto avatar
    DakuKyatto Joined 5y ago
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    486 points Ranked 55,811th
    4y 3y
    Do you make boost more faster (i mean Sonic and Shadow more faster)? (Well, at least I cheered up)
    • Funny x 1
    Bananite
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  • Pixeljoch avatar
    Pixeljoch Joined 5y ago
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    671 points Ranked 50,464th
    4y
    Will you update it now that rfl's are cracked?
    Usded to make forces stuff..
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  • Can I download this mod onto the switch version?
    Bananite
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  • Hiruzama avatar
    Hiruzama Joined 4y ago
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    4y
    This is a godsend, are you also gonna work on the avatar?
    Bananite
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  • The Animob avatar
    The Animob Joined 5y ago
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    112 points Ranked 100,832nd
    4y
    *festness intensifies*
    Mod hungry
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  • It is very cool to see you update the Mod. Hate to be a broken record, but there are still issues with the Homing Attack missing Wisp capsules. From what I was play testing, while you are capable of reaching the capsules now, you can only do so by moving backwards a bit to get you in a better position to grab the capsule and hopefully have enough time use the Wisp Power. Tried the vanilla version to compare, and this is a non-issue in the vanilla version. Beyond that one problem, everything else is awesome! And even with my complaint, you have done a tremendous job in making this game control better and making the experience more enjoyable. Good luck to you mate!
    Bananite
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  • xHedgie avatar
    xHedgie Joined 4y ago
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    4y
    This is how Modern Sonic more-or-less should've handled to begin with in my honest opinion, so great job on this mod. I love the zero-cooldown on the Homing Attack and the turning is so much better. I actually did have some trouble adjusting because I got so used to how stiff Sonic's turning was without this mod lmao. Great job.
    Also I can't quite tell but is Classic Sonic's ground speed better in this tweak? It feels faster but I can't place my finger on it.
    Bananite avatar
    Mantra
    Bananite
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  • maddiemaybe avatar
    maddiemaybe Joined 5y ago
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    4y
    Can u fix a bug where sonic is SUPER fast in the zavok boss? It also can fling you out of the arena and into the space out of bounds.
    h
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