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Time Travel Overhaul - A Mod for Sonic CD (2011)

You're gonna see some serious shit

This mod overhauls Sonic CD's time travel mechanic to be more in-spirit of early development concepts along with quality of life tweaks.

Changelist:
  • Time travel charge is initiated by a Super Peel Out or a Spin Dash instead of just running at a high speed
  • The time is takes to fully charge time travel has been reduced
  • Traveling between time zones is now instantaneous
  • You can no longer lose your ability to time travel if you make a mistake
  • Status effects such as speed shoes, a shield, or invincibility carry across time zones
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  • ClockworkBastard avatar
    ClockworkBastard Joined 2y ago
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    3mo
    Incompatible with Shields+
    That's a pity. That kind of overhaul is cool. Even if it's way homage to Back to the Future. Speed of light and time is do connected. Time travelling by speed is not an exclusive idea of BttF
    What's about bananas, bro?!
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  • It keeps saying operand not found Warp.Invincible.
    What does that mean?
    Bananite
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    Maxens Wlfr Joined 9mo ago
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    8mo
    Why does one complete the level instantaneously whenever one warps in time ?
    Mods Enthusiastic
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  • David Duarte. avatar
    David Duarte. Joined 1y ago
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    8mo
    can you make it compatible with KnucklesĀ“s mod plz?
    https://gamebanana.com/wips/53126
     
    JustSomeGuy
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    9mo 9mo
    FYI while I was going through the timecard scripts to make a second mod for my OST to support this mod...

    I discovered only R1 supports bringing invincibility/shield/speedshoes with you through time.

    Programmed the rest for you. : )
    Will try to send them to you on Discord.

    Is it OK if I release my own version of this with the built in Timewarp.wav sfx and add in the classic Roll SFX?
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  • PimpUigi avatar
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    9mo 9mo
    What do the TitleCard scripts actually do in this mod? I can't seem to notice a difference with them enabled or disabled?

    Oh I see. The title cards let you keep your power ups, and re-play the SpecialRing SFX when you appear in the future because it doesn't finish playing the SFX when the screen turns white, only plays the first half of it. Unpon noticing this, I find it incongruent for the sound to start, stop, and restart...
    I mixed in the SpecialRing SFX into the Timezarp so it plays the frame Sonic disappears.

    I wish there were something that could be done about the Loop Points, the Titlecard Scripts conflict with my OST mod's loop points. (They also conflict with a few other OST mods as well that have loop points for US/JP settings, or use US Past mixes, or "JP Proper Loop Points" mod, etc.)

    I have edited a set of them for my OST, but damn. I was hoping I could do something universal but it doesn't look like there's a solution.
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    010 the Modder username pic Joined 1y ago
    im outta here!
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    9mo
    Does it work with the steam version?
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    Mantra
    Chili Dogs
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    some random dude Joined 4y ago
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    10mo
    It seems that when ever i go to the past i end up all the way at the end of the stage.
    Bananite
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    10mo
    Congrats on the Medal!
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    Mann-Nova Joined 5y ago
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    10mo
    No shit! This is exactly how I was imagining a better version of the time travel system working! Thanks for making it a reality!
    Logical Thinker
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