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Hyrule Rebalance v7.8 - A Mod for The Legend of Zelda: Breath of the Wild (WiiU).

Hyrule Rebalance aims to fix BotW's fundamentally unbalanced elements – to tone down its overly dependable mechanics and improve alternatives – in an effort to expand the player's strategy.

 —FAQ—

Q: Does this work on Wii U console?
A: Somewhat. Due to the sheer size of the mod, the result is unstable because the software used hasn't been reinforced in a long time. I can only recommend playing this on computer, but if you're determined to get it to work (flimsily), dump your game, build the mod with BCML, and export it as graphicpack to get it to work on console. Remove Bootup.pack, as it will crash the console.
Q: Will this become available on Switch someday?
A: Maybe. I will not be the one to make it.

Q: Does this work with Crafting Project? Linkle? Survival of the Wild? Etc?
A: Most likely. Use your common sense when merging mods.
For mods that change Link's appearance, you cannot use the Dye module. A dye module was made specifically for the Linkle mod.

Q: Does this work on normal mode or master mode?
A: Yes.
Q: Do I have to start a new game for this mod to work?
A: No, you can pick it up anytime you want.
Q: Will I lose anything from uninstalling this mod?
A: New armour upgrades will not carry over to your regular file – the Thunder Helm is not reobtainable in the base game. You can use this mod to prevent this.

Q: I've found a bug/inconsistency in your crummy mod. Can you fix it?
A: I don't think I will. Refer to the Discord server for assistance, but also search through the comments down below, as there's chances the issue has been solved previously.
Q: I have a suggestion to improve the game balance. Would you like to hear it?
A: No, sorry. I'd rather move on from modding BotW.

Q: Is there a more detailed list of changes out there?
A: This spreadsheet records some useful information about weapons, materials, armour and enemies.

 —SUMMARY OF MODIFICATIONS—

  1. Rebalanced damage taken – armour and enemy power work together to maintain a stable and flatter difficulty curve throughout the game;
  2. Rebalanced loot – enemy health and wildlife health is directly proportional to the worth of the loot they're expected to yield;
  3. Rebalanced weapon attributes – all weapons of a "family" (Soldier, Gerudo, etc.) have equal total damage. Stats are rounded to the nearest multiple of 5 for simplicity. Base durability is shown in the item description;
  4. Rebalanced materials and economy – potency and price are directly proportional to how rare materials are. Potency is shown in the item description;
  5. All armour is fully upgradeable, some sets were given armour effects, and jewelry can complete certain set bonuses. Items required for upgrade are listed in the armour's description;
  6. Weapons have more varied characteristics – bow range and rate-of-fire change according to the bow's power, and new traits were given to some weapons (Zora, Gerudo, etc.);
  7. All shields deal damage when bashing. Shields may individually focus on bashing power, durability, or surfing ability. The unused Shield Surf Up effect has been enabled;
  8. Equipment bonuses like Attack Up and Durability Up are balanced across all weapons (they each extend a weapon's life by 100/200 damage). The less valuable Long Throw and Shield Guard Up bonuses were disabled;
  9. Weaker enemies are spiced up slightly – Chuchus split in two when slain, Stals have a chance of being reborn as floating skulls, and Keese and Octoroks can take more than one hit;
  10. Stronger enemies have less health overall, but they are less prone to staggering, which allowed the player to stunlock them. Elemental enemies take extra damage from the opposite element, instead of suffering instant death;
  11. Charged attacks deal more damage (×1.5 for swords, ×1.2 for spears, ×2 for katanas). Chain attack finishers deal ×1.2 damage;
  12. Pots, barrels and crates contain a wider variety of materials. Crates may also drop weapons;
  13. Roasted materials can now grant short but powerful special effects;
  14. Swim faster, climb in rain more reliably;
  15. To limit overreliance, Remote Bombs have a slightly longer recharge delay, and are less effective on weak enemies, wildlife and tree logs;
  16. Bugs are bigger, to make them easier to spot;
  17. Quest and minigame NPCs hand out balanced rewards. The sidequest that requires 55 Rushrooms now only requires 20. Inns are cheaper and give more extra hearts. The Old Man on the Great Plateau can give fairies;
  18. Merchants' inventories are more plentiful – town merchants sell rare items, and travelling merchants focus on volume;
  19. Chests in the Trial of the Sword hold several pieces of armour to make the trials less treacherous;
  20. Tier 1 status effects are more potent. Some effects (Guardian Resist, Shock Resist, Speed Up) are more potent overall;
  21. Weapons no longer rank up (Traveler -> Soldier, etc.) as you progress through the game, to prevent some weapons from becoming completely unobtainable;
  22. Critters and fish were redistributed in each area to ensure none is underrepresented;
  23. NPCs are more frightened of Tingle;
  24. Beedle carries weapons – his inventory changes depending on the location (OPTIONAL);
  25. Every armour in the game is dyeable, with the exception of jewelry (OPTIONAL);
  26. Stamina regenerates slower and some actions cost more stamina (gliding, claymore spin), whereas others cost less (sprinting, charged attacks) (OPTIONAL);
  27. Flurry Rush only lets you hit 1-2 times, and the activation window is tighter (OPTIONAL);
  28. Climates are more varied and temperature damage is replaced with increased stamina cost (OPTIONAL);

—KNOWN ISSUES—

  • There is no major issue known currently.

—INSTALLING—

Install the file provided below with BCML. You will be prompted to choose modules to disable during the installation, if you so choose.

Thank you for trying out the rebalance!
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  • XModxGodX avatar
    XModxGodX Joined 4y ago
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    5d
    Is it okay if I port the Dyes to Switch? 
    Bananite
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  • Frederto avatar
    Frederto Joined 20d ago
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    18d
    I'm currently having an issue where the game gets stuck on the loading screen when I select my save file. Can confirm it is Hyrule Rebalance causing the issue and I'm using BCML. Anything I'm missing?
    Bananite
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  • maxen1416 avatar
    maxen1416 username pic Joined 13y ago
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    1mo 1mo
    I've been enjoying this mod quite a lot!

    I may have found a bug, upgrading Majora's Mask causes it to lose its disguise effect, which is a bit inconvenient in a Master Mode run. So far I've only upgraded it once so I don't know if it persists on consecutive upgrades.

    Edit: I've confirmed that it's an issue with HyRe by disabling it.
    My signature is 13 years old avatar
    Mantra
    My signature is 13 years old
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  • echozz2 avatar
    echozz2 Joined 2mo ago
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    2mo
    is there anyway to have all armor stats go back to their original stats cause i find that i prefer armor how it was before. Do you know if i could go into the files and get rid the part that changes the armors or is it impossible to do such?
    Bananite
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  • OkamiTakahashi avatar
    OkamiTakahashi Joined 12y ago
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    16,429 points Ranked 513rd
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    2mo
    Strange bug: trying to use the dyes with the current SW version seems to make the game think Tingle's shirt- and only Tingle's shirt- has no texture or dyes. Remerging and rearranging did not fix this.
    A Man of Many Mods...Installed
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  • Zephius64 avatar
    Zephius64 Joined 2mo ago
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    2mo
    How can I change the prices of items Beedle sells? I just started a new game and found Beedle selling Royal weapons for less than 300 rupees which is OP and defeats the whole point of this mod. I tried editing the shop.aamp in Wildbits but could not find a value to edit.
    Bananite
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  • Zephius64 avatar
    Zephius64 Joined 2mo ago
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    2mo
    Why is the Master Sword only slightly more powerful than the Rusted Broadsword?
    Bananite
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  • MoodyAF avatar
    MoodyAF Joined 2mo ago
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    4 medals 1 legendary 1 rare
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    2mo
    Thanks for creating this mod! really enjoying using this. Is there a chance or an option to disable the zoom in on the ancient bow?
    Thank you! :)
    Bananite
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  • for some reason the durability of my weapons and the time effects of the ingredients are no longer shown after a few hours of gameplay, I tried disabling all of my other mods but it didn´t work
    Bananite
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  • It´s normal that a traveler shield and a soldier´s shield both have 5 of stat? shouldn´t the soldier´s shield be better? I don´t know if it is a bug and also, things like honey or the green mushrooms recover all of the stamina + some yellow wheel, is that a bug too?
    Bananite
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