Turns out I forgot the Security Hall file for 99 lives. Whoops!
Another sextet of stages! We're halfway done!
Thanks to Sonicguru Dan, there's now a cool logo!
City Escape has a different extra challenge.
ALL extra challenges now require not dying. Most of them did anyway, and I figured this would be simpler.
Removed a large chunk of the rings in City Escape and Radical Highway.
Flying enemies in City Escape and Weapons Bed received ammo shipments. What does that mean? You'll have to find out...
Fixed hitbox issues with the barriers in CE's truck section.
In Hidden Base, added lock-on blockers between the pre-third checkpoint, post-checkpoint, and Chao areas.
Also fixed several Unidus that fall through the floor, some of which were basically the same as ones I added to the stage, so those have been merged.
Tightened the time requirement for Eternal Engine's extra challenge.
Corrected odd behavior from the Boom Boos in Aquatic Mine, like the one that enters the Ghost Room shaft.
Some of the skulls in Aquatic Mine breathe fire now, too.
Patched out sign clips in Aquatic Mine.
Added more enemies to Meteor Herd.
Made some sharp changes to the big bridge in Radical Highway to encourage the intended route through it.
After complaints regarding Egg Quarters, I caved and added some... shields. That way you don't have to be perfect, but you still have to respect the enemies.
A certain hidden ancient wall painting in Egg Quarters now takes you to the Chao area. There's some hidden goodies there.
Moved a few boxes in Weapons Bed and upped the score requirements for all ranks and the extra challenge.
Weapons Bed Mission 1 had its D-Rank requirement boosted, a change previously kept to M5.
More minor balances to Metal Harbor and Final Chase.
Removed a floating light in the huge vertical chamber in Lost Colony.
The patch to prevent digging in Egg Quarters was bugged, but it's fixed now.
Fixed a draw distance issue in EE that allowed for some enemy-locked doors to unlock by despawning enemies.
Hot Fix #3: Egg Quarters' hints got removed by mistake.
Reduced the strength of a spring in Aquatic Mine, another edit that was supposed to be there to begin with
Apparently the same thing happened in Security Hall??? I tested these to make sure they were completable before launch.
The Hard Mode of Hard Mode!