Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
Higher Draw Distance
- A Mod for Sonic Adventure 2
This mod increases the spawn distance of sa2 objects. It is not fit for gameplay has some objects did not like the limit expansion. See Togawah's post and the Issue Tracker for more information. Visually it should be fine though, so I'll let you screenshot everything.
Some level geometry might still pop up, and I have absolutely no idea what's causing this.
People have already mentioned the sound issues and Prison Lane becoming unbeatable.. what I want to know is just HOW increasing draw distance would cause such weird problems! I hope it gets sorted, because at it's best it can make the game look very nice, and it would appear there are mod authors designing with it in mind despite the bugs.
I guess there's no point in identifying new issues but this mod breaks Death Chamber (and probably Egg Quarters too). If you dig into one of those little rooms (like where one of the Chao Keys are hidden), you can't get back out again (it just keeps sending you back to the room over and over).
So far I really like the mod, in the best conditions it makes SA2 so much prettier, plus it's made some of the Mech shooting stages (Cosmic Wall in particular) so much more enjoyable, but I have run into a few issues.
Prison Lane- For whatever reason, just before the first elevator, there's a door there which prevents the level from being beatable.
Sand Ocean- Some walls look kind of buggy, plus the 3D model of the pyramid in the background can be seen popping out of the pyramid texture.
Lost Colony- The Rhino Jet enemies are completely gone, I assume that they may have fallen off since they were loaded in before the geometry, but I can't say for sure.
Sky Rail- Same problem as with Lost Colony
Wild Canyon- Same problem as Lost Colony and Sky Rail, plus the lower level is trying to render some sort of alternate version of the area, making it much harder to navigate that area. There are also some issues involving the shadows of object like the large weight hazards.
White Jungle- Sometimes item boxes have trouble rendering completely
Eternal Engine- Same problem as with White Jungle plus there are some areas that the set objects are clearly visible before the geometry loads in.
Mission Street- Since the bomb packs load in from so far away, the triangles above them can be seen at much farther away as well, and they seem to have a minimum size which makes them much larger and distracting when seeing them from a distance.
Security Hall- The doors won't let you know you can dig into them until you're close enough, plus they stay around for longer then usual once you've opened them.
Weapon's Bed- Some of the shadow's beneath the sleeping GUN Hunters don't appear.
Crazy Gadget- The electric shields of the GUN Beetles aren't rendering correctly in one one of the rooms.
and of course there's the plethora of sound issues for many stages, including every mech shooting stage (except for Sand Ocean and Hidden Base) and Crazy Gadget.
Thank you very much for taking the time out of your day to read this essay of a comment and for making this mod a reality, I hope these issues I've found get ironed out soon.