CURRENT, V3 is the biggest overhaul yet and is the first release of this mod that is effectively 'complete'. V3 has custom height adjustments based on speed and separated by character class just like V2. Now however the camera tracks much better in air and wont fall below the player for much better spring/homing-attack/gliding control), it also inverts when upside down for levels like Crazy Gadget and loops. Also it keeps close to the player (70 in-game units or 90 for Mechs - about 3.5-4.5 crates / 20% more than normal camera distance) and will no longer get stuck beyond these distances. It also gives extra height on rails so is liable to clip through at speed however this feature is in an alpha phase.
LEGACY, in V2 when you move at increased speeds the camera moves a little higher to improve control and has massively improved ground-clearance from before (no longer hugs the floor especially on slopes). In short:
Mechs < 6 speed = +1.75Y, >= 6 & <= 11 speed = +2Y and > 11 speed = +2.25Y
Non-mechs < 6 speed = +1.25Y, >= 6 & <= 11 speed = +2Y and > 11 speed = +2.75Y
V2 requires the extra file for City Escapes 2nd half, as does V1. V3 does NOT.
THERE ARE ISSUES STILLLevels like Crazy Gadget are still buggy and rapid movements like swing bars cause major erratic movements.
Works for ALL SINGLE PLAYER LEVELS but quality varies by level, NOT BOSSES/CHARACTER BATTLES.