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Free Camera for ALL levels V3 - A Mod for Sonic Adventure 2

Updates

Version 3 5mo
  • Improvement No longer gets stuck, stays with player
  • Addition Works in alpha form on rails
  • Addition Works when upside-down
  • Improvement Hangs back when moving up/down so can climb surfaces easier
  • Adjustment Less aggressive height scaling for mechs
  • Improvement Smooth Y scaling, no longer jumps between height settings
Still has issues with:

Steep slopes
Upside-down rails / hanging rails
Swinging bars 
Gravity changes other than upside-down
Clipping through some surfaces

A version 4 is in the works but ETA's a while out.

Also no idea why images aren't loading properly, I'll try remedy later if they're still broken.
Version 2 7mo Overhaul Optimization Improvement BugFix

Somewhat buggy, works even when moving, total camera control.

Version 3: 


CURRENT, V3 is the biggest overhaul yet and is the first release of this mod that is effectively 'complete'. V3 has custom height adjustments based on speed and separated by character class just like V2. Now however the camera tracks much better in air and wont fall below the player for much better spring/homing-attack/gliding control), it also inverts when upside down for levels like Crazy Gadget and loops. Also it keeps close to the player (70 in-game units or 90 for Mechs - about 3.5-4.5 crates / 20% more than normal camera distance) and will no longer get stuck beyond these distances. It also gives extra height on rails so is liable to clip through at speed however this feature is in an alpha phase.

Version 2: 


LEGACY, in V2 when you move at increased speeds the camera moves a little higher to improve control and has massively improved ground-clearance from before (no longer hugs the floor especially on slopes). In short:

Mechs < 6 speed = +1.75Y, >= 6 & <= 11 speed = +2Y and > 11 speed = +2.25Y

Non-mechs < 6 speed = +1.25Y, >= 6 & <= 11 speed = +2Y and > 11 speed = +2.75Y

V2 requires the extra file for City Escapes 2nd half, as does V1. V3 does NOT.

THERE ARE ISSUES STILL 

Levels like Crazy Gadget are still  buggy and rapid movements like swing bars cause major erratic movements. 

Works for ALL SINGLE PLAYER LEVELS but quality varies by level, NOT BOSSES/CHARACTER BATTLES.

  • Sonicjan avatar
    Sonicjan Joined 2y ago
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    2mo
    Found a Glitch when using this mod:
    When you go to the Chao Kindergarten and enter the Classroom, the whole room is black. For the Fortune Teller the camera angle is wrong. I didn't notice much for the other two rooms, though.
    Full Speed or No Speed
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  • I have a suggestion for V4. In the name you say it's compatible with all stages. Is it possible to make it not compatible with some stages? Crazy Gadget and Cosmic wall have problems with it, so would it be possible to add a config button so we can enable and disable whatever stage we want? Great mod btw. Works exceptionally well, barring those cases, which may even be a positive depending on how you see things.

    Bananite
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  • Hey there, just discovered that the game crashes a few seconds after loading Route 101 and 280 with this mod, so it's not possible to play through story mode with it currently, would love to see an update fix if that's possible.
    Bananite
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  • R-Blitz avatar
    R-Blitz Joined 2y ago
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    7mo
    So thoughts on the new 2.0 update.

    its pretty great, in all honesty, but there are a few issues. One, in some parts, its possible for your camera to get stuck in  certain position, and you can't undo it, unless you go back to wherever it was that locked the camera.
    Second, in certain sections, like the beginning of escape the city, or metal harbor, the new camera either shows unloaded parts of the level, or is under the ground, blocking vision, or other thins. Honestly, i think the best thing to do is to have it somewhere in the middle. have the camera act as it does normally, giving you good vision on where to go, what to avoid, and etc, but at other sections, where having a free to control camera would be better.
    • Agree x 1
    Bananite
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    Ghost1724334 Joined 1y ago
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    12mo 12mo
    I love the green hill one :D
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    1y
    Now all we need is the ability to freely look up and down and it's perfect!
    Bananite
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    Sui Joined 1y ago
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    Marry me
    . . .
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    1y
    I did something very similar to this a while back and it almost gave me motion sickness
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    1y 1y
    This comment will be used to document tested levels and how well the current version works with each:

    SONIC STAGES: ALL stages tested, some work but not all.
    City Escape - works until the final rail/stairs section where the camera then locks facing backwards. However with the optional extra file/mini-mod installed works fine.
    Metal Harbour - should work fine.
    Green Forest - should work fine.
    Pyramid Cave - should work fine.
    Crazy Gadget - works until the first roll-under barrier then gets stuck.
    Final Rush - pretty much unplayable, works as far as I got but really doesn't suit this level.
    Green Hill - works but locks in 1 or 2 places briefly, clips through some surfaces.

    SHADOW STAGES: ALL levels tested and work with some issues.
    Radical Highway - works but makes controls on sloped surfaces very slippery.
    White Jungle - works.
    Sky Rail - works.
    Final Chase - works but clips into gravity cylinders and struggles to keep up.

    TAILS STAGES: ALL levels tested and work with some issues.
    Prison Lane - works but has tendency to get stuck on some surfaces.
    Mission Street - works but occasionally hangs quite far back then snaps into position. 
    Hidden Base - Works rather well, however on pulleys you have to guess where your next targets are sometimes.
    Eternal Engine - Works.

    EGGMAN STAGES:
    Sand Ocean - generally works fine but locks slightly just past the start.

    KNUCKLES STAGES:
    Wild Canyon - works.
    Pumpkin Hill - works.

    ROUGE STAGES:
    Dry Lagoon - works but locks onto the turtle within proximity.
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Details

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