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Disable Upgrade Models - A Mod for Sonic Adventure 2

Updates

v3 3y
  • BugFix Fixed configuration for Shadow and Eggman's upgrades.
This mod allows you to disable the upgrade models from appearing on the characters. The mod can be configured to keep certain models visible.
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  • help the upgrades disappear during gameplay but not in cutscenes
    Bananite
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  • can you pls do it for sadx pls (i love this)
    Bananite
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  • SlainLBS avatar
    SlainLBS Joined 3y ago
    Resting/Working
    910 points Ranked 43,062nd
    11mo
    You gotta place also the code that using the orbs lights from the Ancient Light and the Mystic Melody to disable
    BlueStripes avatar
    Mantra
    BlueStripes
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  • NoNameUser avatar
    NoNameUser Joined 2y ago
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    536 points Ranked 47,714th
    12mo
    i was searching for this
    *put a generic message here*
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    LunaAlex64 Joined 2y ago
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    1y
    This has been mentioned before, but Rouge's boots are still missing their heart plates when you disable the Pick Nails in the mod.

    Is there any way to fix this? It's bugged me for a long time, as I'm sure it has others.
    Bananite
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  • edk540 avatar
    edk540 Joined 1y ago
    Offline
    1y 1y
    Hi MainMemory, I wanted to say thanks for this great mod!

    I also had a question about it for you - When the option to disable Rouge's "Pick Nails" upgrade is turned on, it disables not only the pick nails as expected, but also the "heart plate" models from the tops of her boots as well. Was this intentional? The heart plates aren't actually upgrades, they are always present on her model in normal game play. I'm guessing they are separate models because they have transparency in their texture.

    I actually think it might be nice to have the option to disable them if you want (her white boots with nothing on them look pretty neat), but if possible, I think it would be better if that was a separate option. According to the SA2 model info page on info.sonicretro.org, it seems like the heart plates and pick nails have different model IDs, so I'd imagine it's possible, but I have no idea what went into making this mod, so maybe it isn't.

    Either way, thanks for all the great mods and the hard work you do for this game!
    Bananite
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  • I have a problem when I have this mod of it still has an effect so i can only see the models in the cutscenes which is a problem
    Bananite
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  • ChanTheMan avatar
    ChanTheMan Joined 1y ago
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    112 points Ranked 73,894th
    1y
    When do you plan on adding this to regular cutscenes and cutscene revamp
    Bananite
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  • NinjaPotatohead avatar
    NinjaPotatohead Joined 3y ago
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    551 points Ranked 47,416th
    1y
    Would be pretty awesome if this could also affect in-game cutscenes. 
    Bananite avatar
    Mantra
    Bananite
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  • Can you make it where in-game cut scenes (like intro boss fights and in game zone progression cutscenes) be able to handle this mod and (for example SA2 Trial Sonic) please?

     
    Toei Sonic Fan
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