Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

ZE mapping template v1 - A Mod for Counter-Strike: Global Offensive.

NOT for complete hammer begginers ( but who knows, are you up for a challenge ?)

As the title suggests this is medium/advanced ZE mapping template for mappers who  already know  how to create maps in hammer sdk and want to try mapping for ZE  game mode or any other mode / map where stuff in vmf can be useful

It is advised to have some experience  working with entities and    inputs/outputs otherwise it will be a bit hard to understand some mapping  templates

mapping_template_v1.vmf contains 8 templates :

- No fall damage template ( disables fall damage in a map )

- Jump pad template ( makes  a jump / boost pad area in a map ,  change X , Y , Z values in output window for different boost / jump  direction and force )

-lasers mini game (  players have to use their movement skills and fast reaction to doge lasers    that come towards them.  speed , damage and direction of lasers can be adjusted in property window of entities. Laser shape can be adjusted too to whatever mapper can come up with )

- scalable hp system  ( basically gives specific amount of hp to func_breakable ,  func_physbox , func_physbox_multiplayer. To break the brush entity players have to shoot exact  amount of bullets otherwise it wont break. 1 bullet =  1hp but value can be changed ofc)

- CT / T no weapon damage ( basically  prevents  both teams from shooting each other )

- Special power up item ( when player picks up a pistol he gains special ability that can be used only by him as long as he doesnt drop a pistol. In mapping template its a wall that can be spawned every 30 seconds to block pathways , players , etc. This is just a basic system , mappers can go and create their own power ups that they can come up with.)

- Filtered button for T or CT ( template that makes only specific team being able  press a button and run outputs )

- brush entity collision template ( template that disables  collision for any brush entity which makes players being able to walk through it.  ex:  players being able to walk through func_breakable)

I suggest joining these 2 discords for further mapping help  and questions. There are lots of great mappers who know a lot of stuff about  cs go / css  mapping and vscripts.

https://discord.gg/Bkfwg4q
https://discord.gg/43JEtWX

If you want more specific templates you can suggest it in the comments

Zip comes with  already compiled map  and  packed custom laser sound that laser template uses.

  • Very helpful template. Thank you for the effort. 

    I have one question. Regarding the special power up item.

    How is the !activator targetname stripped from players after they die, or when the round restarts, or the item is dropped? Would it not be possible for a player to pick up the item, be assigned the targetname, drop the item, then still be able to click on the floating func_button even if the item is held by another?
    Bananite
    URL to post:
  • AoM avatar
    AoM username pic Joined 16y ago
    Modboy Dev Ripe Supporter AC:NL Manager UT2k4 Manager SN Manager Admin
    Likely Asleep
    110,792 points Ranked 29th
    57 medals 7 legendary 18 rare
    • 10 years a member Medal icon
    • Created a Mod Installer Medal icon
    • Achieved Admin clearance Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2017 Medal icon
    • Became a Ripe Supporter Medal icon
    • Returned 5000 times Medal icon
    AoM avatar
    AoM
    Modboy Dev
    2y
    Please also list your contribution in the credits/authors list.
    Thar be snow. avatar
    Mantra
    Thar be snow.
    URL to post:
  • kazlanazisola avatar
    kazlanazisola Joined 4y ago
    Offline
    564 points Ranked 56,416th
    2y 2y
    trigger the nuke, use game_zone_player in the ending room and count the player outside,then "sethealth -1" when counting each player outside. in this way you dont need trigger_hurt everywhere

    sorry for my poor english
    Lin
    URL to post:
  • El Mishi Triste avatar
    El Mishi Triste Joined 3y ago
    Offline
    201 points Ranked 84,916th
    3y
    Thank you very much, it helped me a lot ;) <3
    • Thanks x 1
    OSI OSI OSI
    URL to post:
  • Ghost1710623 avatar
    Ghost1710623 Joined 3y ago
    Offline
    -468 points Ranked 42,183rd
    4 medals 1 rare
    • Submitted 20 Maps Medal icon
    • One month a member Medal icon
    • Submitted 5 Maps Medal icon
    • Returned 100 times Medal icon
    3y 3y
    map does not open. you should review.
    URL to post: